Textfields appearing un-editable when showing back the window using CGDisplay
I am making an application in which:
- when user selects display menu option -> the window is displayed over whole screen and
- when user selects hide menu option - >the window which was visible over whole screen gets hidden.
Problem is -
When I am performing step 1 then step 2nd then step 1, the window does not appear as it appeared for the first time.
Can anyone suggest me, how can I resolve it?
Below is the part of code:
- (IBAction)hideMenuAction:(id)sender
{
[window orderOut:nil];
if (CGDisplayRelease( kCGDirectMainDisplay ) != kCGErrorSuccess) {
NSLog( @"Couldn't release the main display!" );
}
}
- (IBAction)displayMenuAction:(id)sender
{
[window makeKeyAndOrderFront:nil];
if (CGDisplayCapture( kCGDirectMainDisplay ) != kCGErrorSuccess) {
NSLog( @"Couldn't capture the main display!" );
}
[window setLevel:CGShieldingWindowLevel()];
}
Edit:
The problem is resolved when I placed the code line: [window makeKeyAndOrderFront:nil]; below the if block in displayMenuAction. The code used is-
- (IBAction)displayMenuAction:(id)sender
{
if (CGDisplayCapture( kCGDirectMainDisplay ) != kCGErrorSuccess) {
NSLog( @"Couldn't capture the main display!" );
}
[window makeKeyAndOrderFront:nil];
[window setLeve开发者_开发百科l:CGShieldingWindowLevel()];
}
But I have started facing a new problem:
When I am performing step 1 then step 2nd then step 1, the text fields on window are appearing un-editable. I tried to set them as editable in code but it didn't work.
Please suggest.
Is the window defined in a nib? If so, is the "Release when closed" checkbox active? If it is, when the window is closed it will be deallocated.
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