Image not stored in an NSMutableArray
i am trying to store image in NsMutable Array.But it not working in that function. But eventually in other function it work properly.can someone tell me why it is not working.
- (void)readPlistData {
objectButtonArray = [[NSMutableArray alloc] init]; \\Use to store Buttons
editButtonArray = [[NSMutableArray alloc] init]; \\ another array use to store deletebutton(such as.crossmark button.)
selectImage = [[NSMutableArray alloc] init];
self.myPlistPath = [NSString stringWithString:[self plistPath]];
plistArray = [[NSMutableArray alloc] initWithContentsOfFile:self.myPlistPath];
for (int i =0; i< [plistArray count];i++)
{
UIGraphicsEndImageContext();
NSData *imageData = [plistArray objectAtIndex:i];
currentObjectImage = [UIImage imageWithData:imageData] ;
[selectImage addObject:currentObjectImage]; \\value not stored in selectimage NSMutableArray
CGRect imageSize = CGRectMake(0, 0, 100, 90);
UIGraphicsBeginImageContext(imageSize.size); // this will crop
[currentObjectImage drawInRect:imageSize];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
imageButton = [[UIButton alloc]initWithFrame:CGRectMake(width, 0, 100, 90)];
[imageButton setTag:tag];
[imageButton addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[imageButton setImage:newImage forState:UIControlStateNormal];
CGRect backFrame = backView.frame;
backFrame.size.width = 120+width;
backView.frame = backFrame;
[backView addSubview:imageButton];
editButton = [[UIButton alloc]initWithFrame:CGRectMake(width-10, -10, 35, 35)];
[editButton setImage:[UIImage imageNamed:@"DeleteButton.png"] forState:UIControlStateNormal];
[editButton addTarget:self action:@selector(deleteObjectViewImage:) forControlEvents:UIControlEventTouchUpInside];
editButton.hidden = YES;
[editButton setTag:tag];
[backView addSubview:editButton];
tag++;
width = 120 +开发者_如何学Python width;
[objectButtonArray addObject:imageButton];
[editButtonArray addObject:editButton];
}
scrollView.contentSize = backView.bounds.size;
}
can someone help me.
I think the problem is Reference name "currentObjectImage" basically when you are doing
[selectImage addObject:currentObjectImage];
it saves the reference of "currentObjectImage", where in the next iteration next image is loaded in it which creates problem.
Replace above line with
[selectImage addObject:[currentObjectImage copy]];
I think it will solve your problem.
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