How to prevent flickering when resizing a component in swing?
If I run the following example I get flickering in the right side of the JSplitPane. Is there a way to avoid this?
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
im开发者_如何学运维port javax.swing.*;
public class FlickerTest
{
int width = 1;
private void create()
{
final JFrame f = new JFrame("JSplitPane");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel p1 = new JPanel();
p1.setPreferredSize(new Dimension(100, 300));
JPanel p2 = new JPanel();
p2.setPreferredSize(new Dimension(0,0));
p2.setBackground(Color.gray);
JSplitPane jsp = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, true, p1, p2);
jsp.setSize(new Dimension(400, 800));
Timer timer = new Timer(1, new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
width++;
if (width == 2)
{
try
{
Thread.sleep(1500);
}
catch (Exception ex)
{
}
}
int frameWidth = f.getWidth() + width;
Dimension d = new Dimension(frameWidth, f.getHeight());
f.setSize(d);
if (width > 20)
{
Timer t = (Timer) e.getSource();
t.stop();
}
}
});
f.add(jsp);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
timer.start();
}
public static void main(String[] args) throws Exception
{
new FlickerTest().create();
}
}
Just for notice: flickering while resizing is known problem at Win 7 with Aero: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6898838 http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6873928
Don't use a Thread.sleep() in the Timer. You are prevent the EDT from responding to events and from doing painting.
Does this work for you?
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class FlickerTest
{
int width = 1;
private void create()
{
final JFrame f = new JFrame("JSplitPane");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel p1 = new JPanel();
p1.setPreferredSize(new Dimension(100, 300));
JPanel p2 = new JPanel();
p2.setPreferredSize(new Dimension(0,0));
p2.setBackground(Color.gray);
JSplitPane jsp = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, true, p1, p2);
jsp.setSize(new Dimension(400, 800));
Timer timer = new Timer(1, new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
width++;
int frameWidth = f.getWidth() + width;
if (width>1502) {
frameWidth = f.getWidth() + width - 1500;
}
Dimension d = new Dimension(frameWidth, f.getHeight());
f.setSize(d);
if (width > 1520)
{
Timer t = (Timer) e.getSource();
t.stop();
}
}
});
f.add(jsp);
f.pack();
//f.setLocationRelativeTo(null);
f.setVisible(true);
timer.start();
}
public static void main(String[] args) throws Exception
{
new FlickerTest().create();
}
}
BTW - a lot of us do not have monitors 1500(+ to account for the fact that the UI starts in the middle of the screen) pixels wide.
Couple suggestions:
- Use a delay of 30ms instead of 1ms. 30ms gives you a smooth 30 frames per second, which is plenty.
- Use
setBounds
instead ofsetSize
. Not sure if this makes a difference, but gives more control over the coordinates. - Instead of calling
sleep()
in yourTimer
, set an initial delay on the timer - Take out call to
setPreferredSize(0, 0)
public static class FlickerTest {
int width = 1;
private void create() {
final JFrame f = new JFrame("JSplitPane");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel p1 = new JPanel();
p1.setPreferredSize(new Dimension(100, 300));
JPanel p2 = new JPanel();
p2.setBackground(Color.gray);
JSplitPane jsp = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, true, p1, p2);
jsp.setSize(new Dimension(400, 800));
Timer timer = new Timer(30, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
width++;
int frameWidth = f.getWidth() + width;
Dimension d = new Dimension(frameWidth, f.getHeight());
f.setBounds(f.getX(), f.getY(), frameWidth, f.getHeight());
//f.setSize(frameWidth, f.getHeight());
if (width > 20) {
Timer t = (Timer) e.getSource();
t.stop();
}
}
});
f.add(jsp);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
timer.setInitialDelay(1500);
timer.start();
}
}
This trick improves repaint rate in Win7+Aero: setting resizable to null, and providing own resize hook. Its aint perfect, but still alot better.. check my example:
import java.awt.event.*;
import java.awt.*;
import javax.swing.event.*;
import javax.swing.*;
class ResizeHookDemo extends JDialog {
private final static int width = 580, height = 350;
private final JFileChooser fc;
private java.awt.geom.GeneralPath gp;
public ResizeHookDemo() {
super((JDialog)null, "Choose File", true);
fc = new JFileChooser() {
@Override
public void paint(Graphics g) {
super.paint(g);
int w = getWidth();
int h = getHeight();
g.setColor(new Color(150, 150, 150, 200));
g.drawLine(w-7, h, w, h-7);
g.drawLine(w-11, h, w, h-11);
g.drawLine(w-15, h, w, h-15);
gp = new java.awt.geom.GeneralPath();
gp.moveTo(w-17, h);
gp.lineTo(w, h-17);
gp.lineTo(w, h);
gp.closePath();
}
};
fc.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("CancelSelection")) {
setVisible(false);
// action...
}
else if (e.getActionCommand().equals("ApproveSelection")) {
setVisible(false);
// action...
}
}
});
MouseInputListener resizeHook = new MouseInputAdapter() {
private Point startPos = null;
public void mousePressed(MouseEvent e) {
if (gp.contains(e.getPoint()))
startPos = new Point(getWidth()-e.getX(), getHeight()-e.getY());
}
public void mouseReleased(MouseEvent mouseEvent) {
startPos = null;
}
public void mouseMoved(MouseEvent e) {
if (gp.contains(e.getPoint()))
setCursor(Cursor.getPredefinedCursor(Cursor.SE_RESIZE_CURSOR));
else
setCursor(Cursor.getDefaultCursor());
}
public void mouseDragged(MouseEvent e) {
if (startPos != null) {
int dx = e.getX() + startPos.x;
int dy = e.getY() + startPos.y;
setSize(dx, dy);
repaint();
}
}
};
fc.addMouseMotionListener(resizeHook);
fc.addMouseListener(resizeHook);
fc.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 20));
add(fc);
setResizable(false);
setMinimumSize(new Dimension(width, height));
setDefaultCloseOperation(HIDE_ON_CLOSE);
setLocationRelativeTo(null);
}
public static void main(String args[]) {
System.out.println("Starting demo...");
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new ResizeHookDemo().setVisible(true);
}
});
}
}
For me turning noerasebackround to true worked:
System.setProperty("sun.awt.noerasebackground", "true");
Sorry about that - I dashed off my answer without much thought. Yes, update should not be used in Swing.
To make amends, I found this blog post by an OS X Swing guy who writes in the 2nd paragraph, "Programmatic resizing currently causes flickering in Java on the Mac."
http://explodingpixels.wordpress.com/2008/09/28/the-heads-up-display-hud/
Since your code doesn't cause flicker when I run it (on an old XP machine here at work) it seems the above is still true.
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