Rotate UITableViewCell inside a rotated UITableView
Rather than implementing a clunky, potentially bug-ridden custom table, I went with the much simpler rotate table option. The problem comes in when I decide that, rather than initializing rotated contents, I want to rotate the cell itself and cut down on the amount of code in complex cells.
The following lines are immediately after cell configu开发者_开发知识库ration.
This causes every cell to rotate 90° on load, regardless of orientation:
cell.transform =
(CGAffineTransform)CGAffineTransformRotate(cell.transform, (M_PI / 2.0));
cellRotated = YES;
And this option only rotates the first cell once, but preserves the rotation:
if (!cellRotated) {
cell.transform =
(CGAffineTransform)CGAffineTransformRotate(cell.transform, (M_PI / 2.0));
cellRotated = YES;
}
Can cell orientation be tracked with an existing function (or set thereof)?
I can't find anything about this with Google. There are related questions, but mostly about tables and Portrait/Landscape UI orientations, so the counter-rotation implementation is quite a bit different.
EDIT
If I move cellRotated = YES
to viewDidAppear:
every cell except one gets rotated. (And then cell reuse makes it so that, in this case, every sixth cell is left alone.)
Halfway there or a step back, I don't know, but that's what I have now.
If rotation is the only transform you do then why don't you just do this,
cell.transform = CGAffineTransformMakeRotation(M_PI/2.0);
and then,
if ( !CGAffineTransformIsIdentity (cell.transform) ) {
// Rotated.
}
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