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Problem accessing C++ server with C++ client

C++ based Server Something_server has a method that prints ping

#include "Something.h"
#include <protocol/TBinaryProtocol.h>
#include <server/TSimpleServer.h>
#include <transport/TServerSocket.h>
#include <transport/TBufferTransports.h>

using namespace ::apache::thrift;
using namespace ::apache::thrift::protocol;
using namespace ::apache::thrift::transport;
using namespace ::apache::thrift::server;

using boost::shared_ptr;

using namespace Test;
        class SomethingHandler : virtual public SomethingIf {
     public:
      SomethingHandler() {
        // Your initialization goes here
      }

      int32_t ping() {
        // Your implementation goes here
        printf("ping\n");
       return 0;
      }

    };

    int main(int argc, char **argv) {
      int port = 9090;
      shared_ptr<SomethingHandler> handler(new SomethingHandler());
      shared_ptr<TProcessor> processor(new SomethingProcessor(handler));
      shared_ptr<TServerTransport> serverTransport(new TServerSocket(port));
      shared_ptr<TTransportFactory>开发者_高级运维 transportFactory(new TBufferedTransportFactory());
      shared_ptr<TProtocolFactory> protocolFactory(new TBinaryProtocolFactory());

      TSimpleServer server(processor, serverTransport, transportFactory, protocolFactory);
      server.serve();
      return 0;
    }

Something_client is supposed to call this method in order to print out "ping"

  #include "Something.h"  // As an example

#include <transport/TSocket.h>
#include <transport/TBufferTransports.h>
#include <protocol/TBinaryProtocol.h>

using namespace apache::thrift;
using namespace apache::thrift::protocol;
using namespace apache::thrift::transport;

using namespace Test;

int main(int argc, char **argv) {
  boost::shared_ptr<TSocket> socket(new TSocket("localhost", 9090));
  boost::shared_ptr<TTransport> transport(new TBufferedTransport(socket));
  boost::shared_ptr<TProtocol> protocol(new TBinaryProtocol(transport));

  SomethingClient client(protocol);
  transport->open();
  client.ping();
  transport->close();

  return 0;
}

instructions say "run the server and ping it with client"....no clue what this means...

I do

 ./Something_server 

and nothing happens....as if the command were running forever and not terminating...so I am not quite sure how to proceed.

All help is appreciated.


It means that you should first run ./Something_server & (& puts the job in background so it doesnt clutter output). Then you run ./Something_client which apparently pings the server.

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