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why am I getting a "was not declared in this scope" error?

I get 5 errors at the following snippet of code

4 of the errors are

expected unqualified-id before '(' token|

and 1 error

'GetEntityIterator' was not declared in this scope|

GetEntityIterator() returns vector<*Entity>::iterator EntityIterator

GetAABB() returns an AABB

I can post more code if needed

    void Bomb::CreateExplosion(Game_Manager* EGame_Manager)
    {
    BombTexture->LoadTexture("Bomb.bmp");
    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);

    for(int iteration = 1; iteration <= 3; iteration++)
    {
        if(this->GetAABB()->CheckForCollision(this->GetAABB(), EGame_Manager->getEntityManager()->(*GetEntityIterator())->GetAABB()) == true)//check for collision against the unbreakable blocks or player and does what is necessary for each
        {
            if(EGame_Manager->getEntityManager()->(*GetEntityIterator())->GetType() == unbreakableblock)
            {
             break;
            }
            else if(EGame_Manager->getEntityManager()->(*GetEntityIterator())->GetType() == player)
            {
                EGame_Manager->getEntityManager()->(*GetEntityIterator())->GetLives() -= 1;
            }

        }
        else
        glBegin(GL_QUADS);
            glColor4f(   1.0f,    0.0f, 0.0f, 0.0f); //color red
            glTexCoord2f(0.0, 0.0); //uv coordinates
            glVertex3f( -2.0f + x,2.0f  + y,  0.0f); //top left
            //----------------------------------------------------
   开发者_开发问答         glColor4f(   0.0f,    1.0f, 0.0f, 0.0f); //color green
            glTexCoord2f(1, 0.0 ); //uv coordinates
            glVertex3f(  2.0f + x,2.0f  + y,  0.0f); //top right
            //----------------------------------------------------
            glColor4f(   0.0f,    0.0f, 1.0f, 0.0f); //color blue
            glTexCoord2f(1, 1);
            glVertex3f( 2.0f + x, -2.0f + y,  0.0f); //bottom right
            //----------------------------------------------------
            glColor4f(   1.0f,    1.0f, 0.0f, 0.0f); //color red
            glTexCoord2f(0.0, 1); //uv coordinates
            glVertex3f(-2.0f + x, -2.0f + y,  0.0f); //bottom left
        glEnd();
    }

    glDisable(GL_TEXTURE_2D); //disable 2d textures

}


Maybe because of this syntax:

getEntityManager()->(*GetEntityIterator())

?

I'm not sure what you were trying to do, but the -> operator is supposed to be followed by the name of a member of the class.

Edit

After reading iaamilind's comment, I finally think I understand what you were trying to do. You were trying to dereference the iterator, but then you still had to dereference the pointer (Entity*) it returned, so the -> operator was not enough. You're correct that you have to use parentheses and the * operator - but you've put them in the wrong place. This is what you should do:

(*EGame_Manager->getEntityManager()->GetEntityIterator())->GetType()


From your code it looks that GetEntityIterator() returns pointer. Try changing it to, GetEntityIterator() (i.e. remove the pointer * ahead of it). e.g.

EGame_Manager->getEntityManager()->GetEntityIterator()->GetType();

Also make sure that such function is declared/defined in the class.

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