Synchronous Wait Without Blocking the UI-Thread
Is there a synchronous wait function that won't tie up the UI-thread in .NET WPF? Something like:
Sub OnClick(sender As Object, e As MouseEventArgs) Handles button1.Click
Wait(2000)
'Ui still proc开发者_开发问答esses other events here
MessageBox.Show("Is has been 2 seconds since you clicked the button!")
End Sub
You can use a DispatcherTimer
for that sort of thing.
Edit: This might do as well...
private void Wait(double seconds)
{
var frame = new DispatcherFrame();
new Thread((ThreadStart)(() =>
{
Thread.Sleep(TimeSpan.FromSeconds(seconds));
frame.Continue = false;
})).Start();
Dispatcher.PushFrame(frame);
}
(Dispatcher.PushFrame
documentation.)
Starting with .NET 4.5 you can use async
event handlers and Task.Delay
to get the same behaviour. To simply let the UI update during such a handler return Dispatcher.Yield
.
Here is a solution with Task.Delay
. I'm using it in unit-tests for ViewModel
s that use DispatcherTimer
.
var frame = new DispatcherFrame();
var t = Task.Run(
async () => {
await Task.Delay(TimeSpan.FromSeconds(1.5));
frame.Continue = false;
});
Dispatcher.PushFrame(frame);
t.Wait();
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