Objective-c NSArray init versus initWithCapacity:0
Do
[[NSMutableArray alloc] init];
and
[[NSMutableArray alloc] initWithCapacity:0];
c开发者_Go百科ompile into the exact same thing?
If they differ, then how, and which form is "better" in terms of memory and runtime performance?
No, they will not behave identically. init
will create an array with some unknown but most likely nonzero capacity—whatever the authors decided was a reasonable default for most situations. initWithCapacity:0
will request an array with absolutely no allocated space. What this means is up to the NSMutableArray
implementation: it might not allow a capacity of 0 and behave exactly as init
, or it might not immediately allocate anything and instead allocate some amount (the same as init
, possibly, or maybe not) when you first need it.
Which will perform "better" completely depends on how you expect to use the array. -init
says "I have no expectations for this array; I'll either be adding to and removing from it a lot, or it will likely be pretty small." -initWithCapacity:
says "I expect this array to have no more than this many elements for the foreseeable future."
About the only place where I would expect initWithCapacity:0
to be reasonable is if you are creating an array that you don't expect to fill with anything for a fairly long period of time.
Note that the standard performance caveat applies here: it's probably not an issue unless you profile and determine that it is. I can't really imagine a situation (except for thousands upon thousands of NSMutableArray
objects) where the difference between these two will be substantial.
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