Right implementation choice for switching 20+ different screens
I'm making a quiz-like game, where user answers each question before they are allowed to go to the next one.
Characteristics of my app:
- Each session will have around 10-30 screens.
- In general, the screens are het开发者_高级运维erogenious in layout structures, but they can be classified into 5-6 types.
- The expected time that user interacts with each screen is 10-30 seconds
- Once user goes to the next screen, the previous one is not needed anymore (he never goes back)
- I want to have a nice sliding transition animation when going from one screen to the next
Implementations I'm considering:
- Start a new
Activity
for each screen in the 'forwarding' style, i.e. start the next screen then finish the current one. - Load all the views before hand and
use
ViewAnimator
It looks like none of my current solution is good. Can you help me on a solution that is good in terms of memory consumption, battery consumption, and responsiveness?
Thank you very much.
OK below is what I did. It turned out I manually set the animation
onCreate() {
mAnimation = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.slide_in_right);
mViewPool = new View[] { /* A few views for re-using, each of different type */ };
}
proceed() {
nextView = getView(type);
mFrame.removeAllChilds();
mFrame.addView(nextView);
nextView.startAnimation(mAnimation);
}
getView(int type) {
View view = mViewPool[type];
// reset some subviews if neccessary
return view;
}
Where mFrame
is whatever ViewGroup you think is appropriate, not neccessarily ViewAnimator
. Mine happens to be ScrollView
.
If you see any potential problem with this approach, please let me know. Many thanks.
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