Convert std::string to Unicode in Linux
EDIT I modified the question after realizing it was wrong to begin with.
I'm porting part of a C# application to Linux, where I need to get the bytes of a UTF-16 string:
string myString = "ABC";
byte[] bytes = Encoding.Unicode.GetBytes(myString);
So that the bytes
array is now:
"65 00 66 00 67 00" (bytes)
How can I achieve the same in C++ on Linux? I have a myString
defined as std::strin开发者_JAVA百科g
, and it seems that std::wstring
on Linux is 4 bytes?
You question isn't really clear, but I'll try to clear up some confusion.
Introduction
Status of the handling of character set in C (and that was inherited by C++) after the '95 amendment to the C standard.
the character set used is given by the current locale
wchar_t
is meant to store code pointchar
is meant to store a multibyte encoded form (a constraint for instance is that characters in the basic character set must be encoded in one byte)string literals are encoded in an implementation defined manner. If they use characters outside of the basic character set, you can't assume they are valid in all locale.
Thus with a 16 bits wchar_t
you are restricted to the BMP. Using the surrogates of UTF-16 is not compliant but I think MS and IBM are more or less forced to do this because they believed Unicode when they said they'll forever be a 16 bits charset. Those who delayed their Unicode support tend to use a 32 bits wchar_t.
Newer standards don't change much. Mostly there are literals for UTF-8, UTF-16 and UTF-32 encoded strings and there are types for 16 bits and 32 bits char. There is little or no additional support for Unicode in the standard libraries.
How to do the transformation of one encoding to the other
You have to be in a locale which use Unicode. Hopefully
std::locale::global(locale(""));
will be enough for that. If not, your environment is not properly setup (or setup for another charset and assuming Unicode won't be a service to your user.).
C Style
Use the wcstomsb
and mbstowcs
functions. Here is an example for what you asked.
std::string narrow(std::wstring const& s)
{
std::vector<char> result(4*s.size() + 1);
size_t used = wcstomsb(&result[0], s.data(), result.size());
assert(used < result.size());
return result.data();
}
C++ Style
The codecvt facet of the locale provide the needed functionality. The advantage is that you don't have to change the global locale for using it. The inconvenient is that the usage is more complex.
#include <locale>
#include <iostream>
#include <string>
#include <vector>
#include <assert.h>
#include <iomanip>
std::string narrow(std::wstring const& s,
std::locale loc = std::locale())
{
std::vector<char> result(4*s.size() + 1);
wchar_t const* fromNext;
char* toNext;
mbstate_t state = {0};
std::codecvt_base::result convResult
= std::use_facet<std::codecvt<wchar_t, char, std::mbstate_t> >(loc)
.out(state,&s[0], &s[s.size()], fromNext,
&result[0], &result[result.size()], toNext);
assert(fromNext == &s[s.size()]);
assert(toNext != &result[result.size()]);
assert(convResult == std::codecvt_base::ok);
*toNext = '\0';
return &result[0];
}
std::wstring widen(std::string const& s,
std::locale loc = std::locale())
{
std::vector<wchar_t> result(s.size() + 1);
char const* fromNext;
wchar_t* toNext;
mbstate_t state = {0};
std::codecvt_base::result convResult
= std::use_facet<std::codecvt<wchar_t, char, std::mbstate_t> >(loc)
.in(state, &s[0], &s[s.size()], fromNext,
&result[0], &result[result.size()], toNext);
assert(fromNext == &s[s.size()]);
assert(toNext != &result[result.size()]);
assert(convResult == std::codecvt_base::ok);
*toNext = L'\0';
return &result[0];
}
you should replace the assertions by better handling.
BTW, this is standard C++ and doesn't assume Unicode excepted for the computation of the size of result, you can do better by checking convResult which can indicate a partial conversion).
The easiest way is to grab a small library, such as UTF8 CPP and do something like:
utf8::utf8to16(line.begin(), line.end(), back_inserter(utf16line));
I usually use the UnicodeConverter class from the Poco C++ libraries. If you don't want the dependency then you can have a look at the code.
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