Handler.postdelayed
I am using handler.postDelayed method to create some delay for some animation stuff.
With that i am playing some song as well using Mediaplayer. User can exit this action class by clicking next. But on next screen the same song is continuing even though i called stop method in the next button's onclicklistener.
Is it due to the time开发者_Go百科delay that is added which gets executed after the next activity is loaded. Any idea?
handler.postDelayed(new Runnable() {
public void run() {
mp = MediaPlayer.create(getApplicationContext(), R.raw.num2);
mp.start();
imageView1.setImageResource(R.drawable.countcat2);
}
}, 2000);
Did you add a Log
to see if run()
gets called? I would assume that your handler gets unregistered; after all, postDelayed
will wait until the looper kicks in again.
I assume your animation is faster than those 2000ms? You wouldn't be able to have your handler called anyway after your activity is gone, it's accessing imageView1
which I presume is destroyed in onDestroy
.
You could consider adding a flag that will force the operation to be called immediately in onDestroy
, and/or you could use a Timer
. In case of the timer, be sure to not use something like imageView1
after it has been destroyed.
Use threads. And then stop it with an interruption:
Public Thread getThread(final Handler handle, int delay)
{
return new Thread()
{
@Override
public void run()
{
try
{
synchronized(this)
{
Thread.sleep(delay);
handle.post(new Runnable()
{
@Override
public void run()
{
"the code to be exec."
}
});
}
}
catch(Exception e)
{
e.printStackTrace();
}
};
};
}
Or you can use use the postDelayed function
Public Thread getThread(final Handler handle, int delay)
{
return new Thread()
{
@Override
public void run()
{
try
{
synchronized(this)
{
handle.postDelayed(new Runnable()
{
@Override
public void run()
{
"the code to be exec."
}
}, delay);
}
}
catch(Exception e)
{
e.printStackTrace();
}
};
};
}
you will find that there's a little difference between this two methods. To interrupt it, do something like this:
Thread t = getThread(handle, delay);
t.start();
if(t != null)
{
if (t.isAlive())
{
t.interrupt();
}
}
Hope I have helped.
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