Best way to add functionality to built-in types
I wonder what is the best way in terms of strict OOP to add functionality to built-in types like Strings or integers or more complex objects (in my case the BitSet class).
To be more specific - I got two scenarios:
- Adding a md5 hashing method to the String object
- Adding conversion methods (like fromByteArray() or toInteger()) to the BitSet class.
Now I wonder what the best practices for implementing this would be.
I could e.g. create a new Class "BitSetEx" extending from BitSet and add my methods. But I don't like the idea since this new class would need describing name and "BitSetWithConversionMethods" sound really silly.
Now I could write a class consisting only of static methods doing the conversions.
Well I got a lot of ideas but I wan't to know what would be the "best" in sense of OOP.
So could someone ans开发者_开发问答wer me this question?
There are a few approaches here:
Firstly, you could come up with a better name for the extends BitSet
class. No, BitsetWithConversionMethods
isn't a good name, but maybe something like ConvertibleBitSet
is. Does that convey the intent and usage of the class? If so, it's a good name. Likewise you might have a HashableString
(bearing in mind that you can't extend String
, as Anthony points out in another answer). This approach of naming child classes with XableY
(or XingY
, like BufferingPort
or SigningEmailSender
) can sometimes be a useful one to describe the addition of new behaviour.
That said, I think there's a fair hint in your problem (not being able to find a name) that maybe this isn't a good design decision, and it's trying to do too much. It is generally a good design principle that a class should "do one thing". Obviously, depending on the level of abstraction, that can be stretched to include anything, but it's worth thinking about: do 'manipulating the set/unset state of a number of bits' and 'convert a bit pattern to another format' count as one thing? I'd argue that (especially with the hint that you're having a hard time coming up with a name) they're probably two different responsibilities. If so, having two classes will end up being cleaner, easier to maintain (another rule is that 'a class should have one reason to change'; one class to both manipulate + convert has at least 2 reasons to change), easier to test in isolation, etc.
So without knowing your design, I would suggest maybe two classes; in the BitSet
example, have both a BitSet
and (say) a BitSetConverter
which is responsible for the conversion. If you wanted to get really fancy, perhaps even:
interface BitSetConverter<T> {
T convert(BitSet in);
BitSet parse(T in);
}
then you might have:
BitSetConverter<Integer> intConverter = ...;
Integer i = intConverter.convert(myBitSet);
BitSet new = intConverter.parse(12345);
which really isolates your changes, makes each different converter testable, etc.
(Of course, once you do that, you might like to look at guava and consider using a Function, e.g. a Function<BitSet, Integer>
for one case, and Function<Integer, BitSet>
for the other. Then you gain a whole ecosystem of Function
-supporting code which may be useful)
I would go with the extending class. That is actually what you are doing, extending the current class with some extra methods.
As for the name: you should not name at for the new features, as you might add more later on. It is your extended BitSet class, so BitSetEx
allready sounds better then the BitSetWithConversionMethods
you propose.
You don't want to write a class with the static methods, this is like procedural programming in an OOP environment, and is considered wrong. You have an object that has certain methods (like the fromByteArray()
you want to make) so you want those methods to be in that class. Extending is the way to go.
It depends. As nanne pointed out, subclass is an option. But only sometimes. Strings are declared final, so you cannot create a subclass. You have at least 2 other options:
1) Use 'encapsulation', i.e. create a class MyString which has a String on which it operates (as opposed to extending String, which you cannot do). Basically a wrapper around the String that adds your functionality.
2) Create a utility/helper, i.e. a class with only static methods that operate on Strings. So something like
class OurStringUtil {
....
public static int getMd5Hash(String string) {...}
....
}
Take a look at the Apache StringUtils stuff, it follows this approach; it's wonderful.
"Best way" is kinda subjective. And keep in mind that String is a final class, so you can't extend it.
Two possible approaches are writing wrappers such as StringWrapper(String)
with your extra methods, or some kind of StringUtils
class full of static methods (since Java 5, static methods can be imported if you wan't to use the util class directly).
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