What listener should I use for a JTextField in a typing game?
Here is my situation: I am developing a java typing game, and I need to find the best listener for my JTextField.
JTextField typeBox;
The listener should be able to detect the user's input, send the text inside the box to the main game part for processing, and if the ending of a word is reached, the type box MUST BE CLEARED (so the user can type one 开发者_如何学编程word at a time, like in usual typing games). I have tried KeyListener
public class TypeBoxListener implements KeyListener
{
@Override
public void keyPressed(KeyEvent arg0) {
}
@Override
public void keyReleased(KeyEvent arg0) {
if (arg0.getKeyChar() == arg0.CHAR_UNDEFINED) return;
String typedText = typeBox.getText();
thisGUI.processUserInput(typedText);
}
@Override
public void keyTyped(KeyEvent arg0) {
}
}
The problem of this is when the user reaches the ending of a word without RELEASING a key, and immediately type another key, that new key is lost.
I also tried DocumentListener
public class TypeBoxListener implements DocumentListener
{
@Override
public void changedUpdate(DocumentEvent arg0) {
}
@Override
public void insertUpdate(DocumentEvent arg0) {
String typedText = paragraphPanel.typeBox.getText();
thisGUI.processUserInput(typedText);
}
@Override
public void removeUpdate(DocumentEvent arg0) {
String typedText = paragraphPanel.typeBox.getText();
thisGUI.processUserInput(typedText);
}
}
This method is much more responsive than using keyReleased, however, I can't clear the text box using this method, because I'll get an IllegalStateException trying to modify the document inside a DocumentListener.
You could try to define your textbox-clearing code as a Runnable
and execute it via SwingUtilities.html.invokeLater
to get around the IllegalStateException
.
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