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How can I use setInterval and clearInterval?

Consider:

function doKeyDown(event) {
    switch (event.keyCode) {
    case 32:
        /* Space bar was pressed */
        if (x == 4) {
            setInterval(drawAll, 20);
        }
        else {
            setInterval(drawAll, 20);
            x += dx;
        }
        break;
    }
}

I want to call drawAll() once, not creating a loop that call drawAll again and again. Should I use a re开发者_如何学Ccursive method for that or should I use clearInterval?

How can I use clearInterval?


setInterval sets up a recurring timer. It returns a handle that you can pass into clearInterval to stop it from firing:

var handle = setInterval(drawAll, 20);

// When you want to cancel it:
clearInterval(handle);
handle = 0; // I just do this so I know I've cleared the interval

On browsers, the handle is guaranteed to be a number that isn't equal to 0; therefore, 0 makes a handy flag value for "no timer set". (Other platforms may return other values; Node.js's timer functions return an object, for instance.)

To schedule a function to only fire once, use setTimeout instead. It won't keep firing. (It also returns a handle you can use to cancel it via clearTimeout before it fires that one time if appropriate.)

setTimeout(drawAll, 20);


clearInterval is one option:

var interval = setInterval(doStuff, 2000); // 2000 ms = start after 2sec 
function doStuff() {
  alert('this is a 2 second warning');
  clearInterval(interval);
}


Side note – if you want to use separate functions to set & clear interval, the interval variable have to be accessible for all of them, in 'relative global', or 'one level up' scope:

var interval = null;    

function startStuff(func, time) {
    interval = setInterval(func, time);
}

function stopStuff() {
    clearInterval(interval);
}


I used Angular with Electron.

In my case, setInterval returns a Node.js Timer object. Which, when I called clearInterval(timerobject), did not work.

I had to get the id first and call clearInterval:

clearInterval(timerobject._id)


Use setTimeout(drawAll, 20) instead. That only executes the function once.

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