Blackberry - Small Up Down Arrow Button
i want to create 2 buttons for blackberry which look like this...alt text http://img260.imageshack.us/img260/3285/button2.jpg
and the second one inverted of the above
i wanted to do this without using images (for efficiency) and the buttons should appear only when there is focus on them and dis sapper when focu开发者_JAVA百科s goes off..
ArrowButtonField as a Field extention:
class ArrowButtonField extends Field {
public static final int TYPE_UP = 0;
public static final int TYPE_DOWN = 1;
private int mBackgroundColor = Color.WHITE;
private int mFillColor = Color.CRIMSON;
private int mWidth = 20;
private int mHeight = 12;
private int mArrowType = TYPE_UP;
public ArrowButtonField(int bgColor, int fillColor, int arrowType) {
super(FOCUSABLE);
setMargin(0, 0, 0, 0);
setPadding(0, 0, 0, 0);
mArrowType = arrowType;
mBackgroundColor = bgColor;
mFillColor = fillColor;
}
// cancel theme border and background style
protected void applyTheme(Graphics arg0, boolean arg1) {
}
protected boolean navigationUnclick(int status, int time) {
fieldChangeNotify(0);
return true;
}
protected void onUnfocus() {
invalidate();
super.onUnfocus();
}
protected void paint(Graphics graphics) {
graphics.clear();
graphics.setColor(mBackgroundColor);
graphics.fillRect(0, 0, mWidth, mHeight);
if (isFocus()) {
graphics.setColor(mFillColor);
int xc = 10;
int y1 = 0, y2 = 0, x2 = xc - 9, x1 = xc + 9;
switch (mArrowType) {
case TYPE_DOWN:
y1 = 11;
y2 = 1;
break;
case TYPE_UP:
y1 = 1;
y2 = 11;
break;
default:
break;
}
int[] xPts = new int[] { x1, x2, xc };
int[] yPts = new int[] { y1, y1, y2 };
graphics.drawFilledPath(xPts, yPts, null, null);
}
}
public int getPreferredWidth() {
return mWidth;
}
public int getPreferredHeight() {
return mHeight;
}
protected void layout(int width, int height) {
setExtent(mWidth, mHeight);
}
}
Classes for Up and Down Arrow:
class UpArrowButtonField extends ArrowButtonField {
public UpArrowButtonField(int backgroundColor, int fillColor) {
super(backgroundColor, fillColor, TYPE_UP);
}
}
class DownArrowButtonField extends ArrowButtonField {
public DownArrowButtonField(int backgroundColor, int fillColor) {
super(backgroundColor, fillColor, TYPE_DOWN);
}
}
Sample of use:
class Scr extends MainScreen implements FieldChangeListener {
UpArrowButtonField arrowUp;
DownArrowButtonField arrowDown;
public Scr() {
arrowUp = new UpArrowButtonField(Color.WHITE, Color.RED);
arrowUp.setChangeListener(this);
add(arrowUp);
arrowDown = new DownArrowButtonField(Color.WHITE, Color.RED);
arrowDown.setChangeListener(this);
add(arrowDown);
}
public void fieldChanged(Field field, int context) {
if (field == arrowUp) {
Dialog.inform("UP");
} else if (field == arrowDown) {
Dialog.inform("DOWN");
}
}
}
You can create a custom Field object, then implement a custom paint() method that draws the geometric shapes you require. Take a look at the Graphics class - your field's paint method is passed the Graphics object and you can make use of that to draw filled rectangles, polygons, etc.
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