How to store Flex 3 ColorPicker Value in a variable and bind the variable to a textInput
Can anybody help me out? I would like to store a hex colorPicker value in a variable and then cast the value of the var backout to a textInput. The textInput is just to see witch hexcolor i have choosen.
thus meaning seeing 0x000000 in the textInput.
what i've done now is pretty simple i have bound the flex colorPicker directly to my textInput. but i want to store the value from the colorPicker in a var first and than spit it backout to the textInput to see the value that i have picked.
When i pick a color value that begins with the number 0 it drops the 0's at the beginning of the number and only spits out the numbers greater than 0. (000033 becomes 33, FF0000 stays FF0000). I want to catch the whole value or write some kind a function to figure out how many 0's got dropped and concatenate it together with 0x. Store that all into a var and bind it to the flex TextInput. But i don't know how to do that. Does anybody know what i must do?
This is what i've got.
<?xml version="1.0" encoding="utf-8"?开发者_StackOverflow中文版>
<mx:Module xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical"
width="100%"
height="100%">
<mx:ColorPicker id="bgColor"/>
<mx:TextInput text="{bgColor.selectedColor.toString(16)}"/>
<mx:Canvas width="100" height="100" backgroundColor="{bgColor.selectedColor}"/>
</mx:Module>
Thank
DJ
The colorchosers selected color is a uint and what you need to do is covert this to hex. I did a quick google for you and found a solution here
Here is my own take on it
<mx:ColorPicker id="bgColor" change="colourChange()"/>
<mx:TextInput id="txtColour" />
<mx:Canvas width="100" height="100" backgroundColor="{bgColor.selectedColor}"/>
<mx:Script>
<![CDATA[
private function colourChange():void
{
var hexString:* = bgColor.selectedColor.toString(16).toUpperCase();
var cnt:int = 6 - hexString.length;
var zeros:String = "";
for (var i:int = 0; i < cnt; i++)
{
zeros += "0";
}
txtColour.text = "#" + zeros + hexString;
}
]]>
</mx:Script>
Excuse the bad code formatting above!!!
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