Do i need to use a method or can I simply pass an operation when it is changed?
Is it possible for me to pass the operation string back from when a +
, -
or *
operation occurs so that it saves it as operation and then I can move on to when I press =
or is this simply impossible?
Code part 1:
public void actionPerformed(ActionEvent calculate)
{
JButton operand = (JButton) calculate.getSource();
String flip = operand.getLabel();
String operation = "";
System.out.println(operation);
String value1 = (box1.getText());
String value2 = (box2.getText());
box1.setText(box1.getText() + operand.getLabel());
if (flip.equals("C"))
{
box2.setText("");
box1.setText("");
}
if (flip.equals("!"))
{
int intValueNeg = Integer.parseInt(value1);
int negateIntValue = intVa开发者_高级运维lueNeg * (-1);
String negativeInt = Integer.toString(negateIntValue);
box1.setText(negativeInt);
}
if (flip.equals("+"))
{
box2.setText(value1);
box1.setText("");
operation = operand.getLabel();
}
if (flip.equals("-"))
{
box2.setText(value1);
box1.setText("");
operation = operand.getLabel();
}
if (flip.equals("*"))
{
box2.setText(value1);
box1.setText("");
operation = operand.getLabel();
}
if (flip.equals("=") && operation.equals("+"))
{
int intValue1 = Integer.parseInt(value1);
int intValue2 = Integer.parseInt(value2);
int totalValue = intValue1 + intValue2;
String totalResult = Integer.toString(totalValue);
box1.setText(totalResult);
box2.setText("0");
}
if (flip.equals("=") && operation.equals("-"))
{
int intValue1 = Integer.parseInt(value1);
int intValue2 = Integer.parseInt(value2);
int totalValue = intValue2 - intValue1;
String totalResult = Integer.toString(totalValue);
box1.setText(totalResult);
box2.setText("0");
}
if (flip.equals("=") && operation.equals("*"))
{
int intValue1 = Integer.parseInt(value1);
int intValue2 = Integer.parseInt(value2);
int totalValue = intValue1 * intValue2;
String totalResult = Integer.toString(totalValue);
box1.setText(totalResult);
box2.setText("0");
}
}
}
Code part 2:
box2 = new JTextField (10);
b.add(box2);
Blackbelt.add(a, BorderLayout.NORTH);
Blackbelt.add(c, BorderLayout.CENTER);
Blackbelt.add(b, BorderLayout.SOUTH);
setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
To check strings for equality, you should always use the equals()
method. Taking a piece of your code, it would look like this:
if (flip.equals("-"))
{
box2.setText(value1);
box1.setText("");
operation = "-";
}
If flip
can possibly be null, you could re-arrange the test to look like this:
if ("-".equals(flip))
Java has an optimization, where it reuses literal string values. So if you write something like this, the two variables point to the same physical object, and ==
will return true.
String a = "foo";
String b = "foo";
However, if you're reading a string value from a GUI (which it looks like you're doing), this is not a literal value, and is not optimized in that way. It's a good habit to always use equals()
to check for equality of objects, and only use ==
for primitive values.
Always use the Strategy design pattern for operations like this below.
//StrategyExample test application
public class StrategyExample { public static void main(String[] args) { Context context; // Three contexts following different strategies context = new Context(new ConcreteStrategyAdd()); int resultA = context.executeStrategy(3, 4); context = new Context(new ConcreteStrategySubtract()); int resultB = context.executeStrategy(3, 4); context = new Context(new ConcreteStrategyMultiply()); int resultC = context.executeStrategy(3, 4); } }
//The classes that implement a concrete strategy should implement this // The context class uses this to call the concrete strategy public interface Strategy { int execute(int a, int b); }
//Implements the algorithm using the strategy interface public class ConcreteStrategyAdd implements Strategy { public int execute(int a, int b) { System.out.println("Called ConcreteStrategyA's execute"); return a + b; // Do an addition with a and b } }
public class ConcreteStrategySubtract implements Strategy { public int execute(int a, int b) { System.out.println("Called ConcreteStrategyB's execute()"); return a - b; // Do a subtraction with a and b } }
public class ConcreteStrategyMultiply implements Strategy { public int execute(int a, int b) { System.out.println("Called ConcreteStrategyC's execute()"); return a * b; // Do a multiplication with a and b } }
//Configured with a ConcreteStrategy object and maintains a reference to a Strategy object public class Context { private Strategy strategy;
// Constructor
public Context(Strategy strategy) {
this.strategy = strategy;
}
public int executeStrategy(int a, int b) {
return strategy.execute(a, b);
}
}
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