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SetThreadExecutionState is not working when called from windows service

I want prevent system from going to sleep/hibernate from a windows service.开发者_JAVA百科 I am calling SetThreadExecutionState function to do that. But it seems to have no effect. I just want to know whether the function SetThreadExecutionState will for windows services. If not what will be the alternative ways to that.

Below is the C# code i am using. I am calling it on Onstart method of service.

[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern uint SetThreadExecutionState(EXECUTION_STATE esFlags);
private void KeepAlive() 
{
     SetThreadExecutionState(EXECUTION_STATE.ES_DISPLAY_REQUIRED | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_CONTINUOUS)
}


SetThreadExecutionState is only valid for the thread that calls it. If it's called in a worker thread, even with ES_CONTINUOUS, once the worker thread is dead, the setting is not valid anymore and then screen saver will be on again.

Calling this API from a Timer will wake up a worker thread before previous thread is dead and therefore makes it work.

So if you call SetThreadExecutionState in your main thread, like UI thread in client applications, you don't need timer.


Calling SetThreadExecutionState without ES_CONTINUOUS simply resets the idle timer; to keep the display or system in the working state, the thread must call SetThreadExecutionState periodically.

(source)

You need to call this function every now and then. It's not a fire-and-forget.


Here's my solution, hope it helps. Seems to work on Windows 10. Usage:

PowerUtilities.PreventPowerSave();

... then later

PowerUtilities.Shutdown();

Not meant to be re-callable.

using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;

namespace KeepAlive
{
    public static class PowerUtilities
    {
        [Flags]
        public enum EXECUTION_STATE : uint
        {
            ES_AWAYMODE_REQUIRED = 0x00000040,
            ES_CONTINUOUS = 0x80000000,
            ES_DISPLAY_REQUIRED = 0x00000002,
            ES_SYSTEM_REQUIRED = 0x00000001
            // Legacy flag, should not be used.
            // ES_USER_PRESENT = 0x00000004
        }
        [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        static extern uint SetThreadExecutionState(EXECUTION_STATE esFlags);

        private static AutoResetEvent _event = new AutoResetEvent(false);

        public static void PreventPowerSave()
        {
            (new TaskFactory()).StartNew(() =>
                {
                    SetThreadExecutionState(
                        EXECUTION_STATE.ES_CONTINUOUS
                        | EXECUTION_STATE.ES_DISPLAY_REQUIRED
                        | EXECUTION_STATE.ES_SYSTEM_REQUIRED);
                    _event.WaitOne();

                },
                TaskCreationOptions.LongRunning);
        }

        public static void Shutdown()
        {
            _event.Set();
        }
    }
}
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