Android: download images and save them as cache
I have this class which downloads images from the web, and I need to modify my code so the downloaded images are saved on the SDCard. Since I take this code from the internet and I'm a beginner, I'm pretty clueless to optimize it for the cache things.
I'm open to any kind of solution.
public class ImageThreadLoader {
private static final String TAG = "ImageThreadLoader";
// Global cache of images.
// Using SoftReference to allow garbage collector to clean cache if needed
private final HashMap<String, SoftReference<Bitmap>> Cache = new HashMap<String, SoftReference<Bitmap>>();
private final class QueueItem {
public URL url;
public ImageLoadedListener listener;
}
private final ArrayList<QueueItem> Queue = new ArrayList<QueueItem>();
private final Handler handler = new Handler(); // Assumes that this is started from the main (UI) thread
private Thread thread;
private QueueRunner runner = new QueueRunner();;
/** Creates a new instance of the ImageThreadLoader */
public ImageThreadLoader() {
thread = new Thread(runner);
}
/**
* Defines an interface for a callback that will handle
* responses from the thread loader when an image is done
* being loaded.
*/
public interface ImageLoadedListener {
public void imageLoaded(Bitmap imageBitmap );
}
/**
* Provides a Runnable class to handle loading
* the image from the URL and settings the
* ImageView on the UI thread.
*/
private class QueueRunner implements Runnable {
public void run() {
synchronized(this) {
while(Queue.size() > 0) {
final QueueItem item = Queue.remove(0);
// If in the cache, return that copy and be done
if( Cache.containsKey(item.url.toString()) && Cache.get(item.url.toString()) != null) {
// Use a handler to get back onto the UI thread for the update
handler.post(new Runnable() {
public void run() {
if( item.listener != null ) {
// NB: There's a potential race condition here where the cache item could get
// garbage collected between when we post the runnable and it's executed.
// Ideally we would re-run the network load or something.
SoftReference<Bitmap> ref = Cache.get(item.url.toString());
if( ref != null ) {
开发者_StackOverflow中文版 item.listener.imageLoaded(ref.get());
}
}
}
});
} else {
final Bitmap bmp = readBitmapFromNetwork(item.url);
if( bmp != null ) {
Cache.put(item.url.toString(), new SoftReference<Bitmap>(bmp));
// Use a handler to get back onto the UI thread for the update
handler.post(new Runnable() {
public void run() {
if( item.listener != null ) {
item.listener.imageLoaded(bmp);
}
}
});
}
}
}
}
}
}
/**
* Queues up a URI to load an image from for a given image view.
*
* @param uri The URI source of the image
* @param callback The listener class to call when the image is loaded
* @throws MalformedURLException If the provided uri cannot be parsed
* @return A Bitmap image if the image is in the cache, else null.
*/
public Bitmap loadImage( final String uri, final ImageLoadedListener listener) throws MalformedURLException {
// If it's in the cache, just get it and quit it
if( Cache.containsKey(uri)) {
SoftReference<Bitmap> ref = Cache.get(uri);
if( ref != null ) {
return ref.get();
}
}
QueueItem item = new QueueItem();
item.url = new URL(uri);
item.listener = listener;
Queue.add(item);
// start the thread if needed
if( thread.getState() == State.NEW) {
thread.start();
} else if( thread.getState() == State.TERMINATED) {
thread = new Thread(runner);
thread.start();
}
return null;
}
/**
* Convenience method to retrieve a bitmap image from
* a URL over the network. The built-in methods do
* not seem to work, as they return a FileNotFound
* exception.
*
* Note that this does not perform any threading --
* it blocks the call while retrieving the data.
*
* @param url The URL to read the bitmap from.
* @return A Bitmap image or null if an error occurs.
*/
public static Bitmap readBitmapFromNetwork( URL url ) {
InputStream is = null;
BufferedInputStream bis = null;
Bitmap bmp = null;
try {
URLConnection conn = url.openConnection();
conn.connect();
is = conn.getInputStream();
bis = new BufferedInputStream(is);
bmp = BitmapFactory.decodeStream(bis);
} catch (MalformedURLException e) {
Log.e(TAG, "Bad ad URL", e);
} catch (IOException e) {
Log.e(TAG, "Could not get remote ad image", e);
} finally {
try {
if( is != null )
is.close();
if( bis != null )
bis.close();
} catch (IOException e) {
Log.w(TAG, "Error closing stream.");
}
}
return bmp;
}
}
You can store bitmaps using the compress method of Bitmap class : here
My own code is:
FileOutputStream os = null;
try {
os = new FileOutputStream(
new File(
android.os.Environment.getExternalStorageDirectory().getAbsolutePath(),
fileName));
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, os);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
finally {
if (os != null) {
try {
os.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
It allows you to write a bitmap on SD card.
To open a bitmap stored on SD card use the decodeFile()
method from BitmapFactory
class: here
You should also verify if you can read and write on your SD card using:
android.os.environment.getExternalStorageDirectory().canRead()
and
android.os.environment.getExternalStorageDirectory().canWrite()
methods.
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