EqualityComparer<T>.Default vs. T.Equals
Suppose I've got a generic MyClass<T> that needs to compare two objects of type <T>. Usually I'd do something like ...
void DoSomething(T o1, T o2)
{
if(o1.Equals(o2))
{
...
}
}
Now suppose my MyClass<T> has a constructor that supports passing a custom IEqualityComparer<T>, similar to Dic开发者_Go百科tionary<T>. In that case I'd need to do ...
private IEqualityComparer<T> _comparer;
public MyClass() {}
public MyClass(IEqualityComparer<T> comparer)
{
_comparer = comparer;
}
void DoSomething(T o1, T o2)
{
if((_comparer != null && _comparer.Equals(o1, o2)) || (o1.Equals(o2)))
{
...
}
}
To remove this lengthy if statement, it'd be good if I could have _comparer default to a 'default comparer' if the regular constructor is used. I searched for something like typeof(T).GetDefaultComparer() but wasn't able to find anything like it.
I did find EqualityComparer<T>.Default, could I use that? And would then this snippet ...
public MyClass()
{
_comparer = EqualityComparer<T>.Default;
}
void DoSomething(T o1, T o2)
{
if(_comparer.Equals(o1, o2))
{
...
}
}
... provide the same results as using o1.Equals(o2) for all possible cases?
(As a side note, would this mean I'd also need to use any special generic constraint for <T>?)
It should be the same, but it is not guaranteed, because it depends on implementation details of the type T.
Explanation:
Without a constraint to T, o1.Equals(o2) will call Object.Equals, even if T implements IEquatable<T>.
EqualityComparer<T>.Default however, will use Object.Equals only, if T doesn't implement IEquatable<T>. If it does implement that interface, it uses IEquatable<T>.Equals.
As long as T's implementation of Object.Equals just calls IEquatable<T>.Equals the result is the same. But in the following example, the result is not the same:
public class MyObject : IEquatable<MyObject>
{
public int ID {get;set;}
public string Name {get;set;}
public override bool Equals(object o)
{
var other = o as MyObject;
return other == null ? false : other.ID == ID;
}
public bool Equals(MyObject o)
{
return o.Name == Name;
}
}
Now, it doesn't make any sense to implement a class like this. But you will have the same problem, if the implementer of MyObject simply forgot to override Object.Equals.
Conclusion:
Using EqualityComparer<T>.Default is a good way to go, because you don't need to support buggy objects!
By default, until overridden in a class, Object.Equals(a,b)/a.Equals(b) performs comparison by reference.
What comparer will be returned by EqualityComparer<T>.Default depends on T. For example, if T : IEquatable<> then the appropriate EqualityComparer<T> will be created.
Yes, I think it would be wise to use the EqualityComparer<T>.Default, because it uses the implementation of IEquatable<T> if the type T implements it, or the override of Object.Equals otherwise. You could do it as follows:
private IEqualityComparer<T> _comparer;
public IEqualityComparer<T> Comparer
{
get { return _comparer?? EqualityComparer<T>.Default;}
set { _comparer=value;}
}
public MyClass(IEqualityComparer<T> comparer)
{
_comparer = comparer;
}
void DoSomething(T o1, T o2)
{
if(Comparer.Equals(o1, o2))
{
...
}
}
You could use the null coaelescense operator ?? to shorten the if if it really matters
if ((_comparer ?? EqualityComparer<T>.Default).Equals(o1, o2))
{
}
That's exactly what Dictionary<> and other generic collections in the BCL do if you don't specify a comparer when constructing the object. The benefit of this is that EqualityComparer<T>.Default will return the right comparer for IEquatable<T> types, nullable types, and enums. If T is none of those, it will do a simple Equals comparison like you're old code is doing.
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