Flash slide show with timer object and the option to go forward or backwards
I am new to using Flash, but with some helpful YouTube tutorials and various Google searches, I was able to create a slide show that automatically transitions to the next after 6 seconds. I also thought it would be neat if I could give users the ability to go back or forward or jump specifically to a certain slide. But my problem is that after I click a button, the timer seems to be off.
Here is my actionscript code:
import flash.events.MouseEvent;
import flash.utils.*;
// Stop initial picture fading from looping
stop()
// New timer object set to 6 seconds (1000 milliseconds/second)
var myTimer:Timer = new Timer(6000, 1);
myTimer.addEventListener ("timer", timerHandler);
myTimer.reset();
myTimer.start();
function timerHandler(event:TimerEvent): void {
if(currentFrame == 4){
myTimer.reset();
myTimer.start();
gotoAndStop("pajNtaub");
}else{
myTimer.reset();
myTimer.start();
nextFrame();
}
}
// Move to next state
function onNextClick(event:MouseEvent):void{
if(currentFrame == 4){
myTimer.reset();
myTimer.start();
gotoAndStop("pajNtaub");
}else{
myTimer.reset();
myTimer.start();
nextFrame();
}
}
forwardArrow.addEventListener(MouseEvent.CLICK, onNextClick);
// Move to previous state
function onPrevClick(event:MouseEvent):void{
if(currentFrame == 1)开发者_JAVA技巧{
myTimer.reset();
myTimer.start();
gotoAndStop("posHuab");
}else{
myTimer.reset();
myTimer.start();
prevFrame();
}
}
backArrow.addEventListener(MouseEvent.CLICK, onPrevClick);
// First button
function play0(event:MouseEvent):void{
myTimer.reset();
myTimer.start();
gotoAndStop("pajNtaub");
}
button0.addEventListener(MouseEvent.CLICK,play0);
// Second button
function play1(event:MouseEvent):void{
myTimer.reset();
myTimer.start();
gotoAndStop("kabTab");
}
button1.addEventListener(MouseEvent.CLICK,play1);
// Third button
function play2(event:MouseEvent):void{
myTimer.reset();
myTimer.start();
gotoAndStop("nroog");
}
button2.addEventListener(MouseEvent.CLICK,play2);
// Fourth button
function play3(event:MouseEvent):void{
myTimer.reset();
myTimer.start();
gotoAndStop("posHuab");
}
button3.addEventListener(MouseEvent.CLICK,play3);
I'm not a fan of timers - I'd look at using ENTER_FRAME and having a variable that stores the time until your next slide so it's easier to manage..
Here's how I would look at doing it..
stop();
// vars
var nextTimer:int = 200;
var maxTimer:int = nextTimer;
// ENTER_FRAME
addEventListener(Event.ENTER_FRAME, _slideshow);
function _slideshow(e:Event):void
{
nextTimer --;
if(nextTimer < 1)
{
nextSlide();
}
}
/**
* Go to the next slide in the slideshow
*/
function nextSlide(e:MouseEvent=null):void
{
nextTimer = maxTimer;
if(currentFrame + 1 > totalFrames) gotoAndStop(1);
else gotoAndStop(currentFrame + 1);
}
/**
* Go to the previous slide in the slideshow
*/
function prevSlide(e:MouseEvent=null):void
{
nextTimer = maxTimer;
if(currentFrame - 1 < 1) gotoAndStop(totalFrames);
else gotoAndStop(currentFrame - 1);
}
// listeners for next and prev buttons
nextbtn.addEventListener(MouseEvent.CLICK, nextSlide);
prevbtn.addEventListener(MouseEvent.CLICK, prevSlide);
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