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Working with AudioPlayer in Java

In my swing application i am using a class to play a sound when the mouse is clicked. The problem i have is when i call the class the sound is played onetime and when suddenly another button is clicked it doesn't play the sound. I tried giving a delay in my code but stilll id doesn't work as i expected. Is it something to do with threads ?? I am not good at threads so please tell me how to do that. The code i am using is as below,

package utilities;  
import java.applet.AudioClip;  
import java.io.File;  
import java.io.IOException;  
import java.io.InputStream;   
import java.net.URL;  
import java.util.logging.Level;  
import java.util.logging.Logger;  
import sun.audio.AudioData;  
import sun.audio.AudioPlayer;  
import sun.audio.AudioStream;  
import sun.audio.ContinuousAudioDataStream;  
public class Tone {`  

    File wavFile = new File("sounds/Windows Default.wav");
    URL urlC开发者_Go百科lick = Tone.class.getResource("/sounds/WindowsDefault.wav");
    AudioClip sound;
    public void sound() {
        AudioStream as = null;
        try {

            InputStream in = this.getClass().getResourceAsStream("/sounds/WindowsDefault.wav");
            as = new AudioStream(in);
            AudioData data = as.getData();
// Create ContinuousAudioDataStream.
ContinuousAudioDataStream cas = new ContinuousAudioDataStream (data);
            //System.out.println(as.getLength());
            AudioPlayer.player.start(cas);

            //System.out.println(urlClick);
                //sound = Applet.newAudioClip(urlClick);
        //this.wait(1000);
           for(int i =0;i<100000;i++){
               double k = Math.pow(i, 5);
               if(i==99999){
                   AudioPlayer.player.stop(cas);
                   return;
               }
           }
           // sound.play();
            String relativeDirectory = System.getProperty("user.dir");
            System.out.println(relativeDirectory);

        } catch (IOException ex) {
            Logger.getLogger(Tone.class.getName()).log(Level.SEVERE, null, ex);
        } finally {
            try {
                as.close();
            } catch (IOException ex) {
                Logger.getLogger(Tone.class.getName()).log(Level.SEVERE, null, ex);
            }

        }

    }

    public static void main(String[] args) {
Tone tone = new Tone();
tone.sound();
System.out.println("done");

    }
}

--EDIT-- The reason why i used the continuousaudiostream is because the sound was not happening at all when i use this aleast hear some sound. Even when i used AudioStream the problem was there..


1) Better not use hidden classes/api - as you already have read in the link you got in your other question :-)

2) stop/close an already running sound before starting/re-open again, in public api something like:

Clip clip;

private void doPlay(final String url) {
    try {
        stopPlay();
        AudioInputStream inputStream = AudioSystem
                .getAudioInputStream(getClass().getResourceAsStream(url));
        clip = AudioSystem.getClip();
        clip.open(inputStream);
        clip.start();
    } catch (Exception e) {
        stopPlay();
        System.err.println(e.getMessage());
    }
}

private void stopPlay() {
    if (clip != null) {
        clip.stop();
        clip.close();
        clip = null;
    }
}

(Note: completely closed for illustration only, refine the logic to load once and then stop/start again)


It looks like the ContinuousAudioDataStream only resets after the end of the file was reached, so it could be that the second button click happened before this occurred. Maybe try resetting the stream

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