How to change view point in openGL, c++
I have a shape and I want to view it from different locations decided in the run time. I thought that if I call gluLookAt(...) with the parameters decided, it could change the view location. But, it seems it does not. I guess I should do some refreshing stuff after changing, I tried glFlush().
Any help would be appreciated. Thank you very much in advance.
void Keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 'w':
开发者_StackOverflow中文版 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gluLookAt(3,2, 0, 0, 0, 0, 0, 10, 0);
glFlush();
break;
case 's':
cout<<"s"<<endl;
break;
}
}
OpenGL is not a scene graph, it's just sophisticated "pencil and paper". If you change your scene setup, you've to redraw the full scene.
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