C++ -- type of the division?
I want to make sure that my understanding of the return type of C++ division,
int / int => return is int?
float / float => return is开发者_JS百科 which type? float?
double /double => return is double?
int / double => return is double?
int / float => return is float?
Please correct me if I am wrong.
All of those are correct. Here's what the C++03 standard says (§5/9):
Many binary operators that expect operands of arithmetic or enumeration type cause conversions and yield result types in a similar way. The purpose is to yield a common type, which is also the type of the result. This pattern is called the usual arithmetic conversions, which are defined as follows:
- If either operand is of type
long double
, the other shall be converted tolong double
.- Otherwise, if either operand is
double
, the other shall be converted todouble
.- Otherwise, if either operand is
float
, the other shall be converted tofloat
.- Otherwise, the integral promotions (4.5) shall be performed on both operands.
- Then, if either operand is
unsigned long
the other shall be converted tounsigned long
.- Otherwise, if one operand is a
long int
and the otherunsigned int
, then if along int
can represent all the values of anunsigned int
, theunsigned int
shall be converted to along int
; otherwise both operands shall be converted tounsigned long int
.- Otherwise, if either operand is
long
, the other shall be converted tolong
.- Otherwise, if either operand is
unsigned
, the other shall be converted tounsigned
.[Note: otherwise, the only remaining case is that both operands are
int
]
operator/
for basic data types (just like most, if not all, operators for basic types) returns the strongest type of its two operands.
The answer to all of your questions is thus yes.
In general, floating point types are stronger than integer ones and unsigned are stronger than signed...
Defining > as "stronger than", we can say that:
long double > double > float > unsigned long > long > unsigned int > int > unsigned short > short > unsigned char > char
You are correct in all cases. The rules for operations involving at least one floating point type are that if either type is a long double
, the result is long double
; otherwise, if either type is double
the result is double
otherwise the result has type float
.
Arithmetic operations between two int
s produce an int
result.
The rules between other types are slightly more complex and can be implementation dependent; for almost all operations integer promotions mean that the operands are promoted to at least an int
sized types producing at least an int
sized result.
Considering only three types (float
, double
and int
):
- If any of the operand is
double
, then the result will bedouble
. - Else if any of the operand is
float
, then the result will befloat
. - Else the result will be
int
.
The result will be typed (if rule exists) for the assignment. If you have int x = dY + iZ;
Then promotion will cause the addition result to be double, but it will be converted to an int when its assigned to x. Google "variable promotion in c++" for more details.
Roughly speaking, in C++, in any scenario, both operands are converted to the "largest" type of the two operands' types before the operation is executed. See MSDN Standard Arithmetic Conversions.
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