Draw Rectangle in XNA using SpriteBatch
I am trying to draw a rectangle shape in XNA using spritebatch. I have the following code:
Texture2D rect = new Texture2D(graphics.GraphicsDevice, 80, 30);
Vector2 coor = new Vector2(10, 20);
spriteBatch.Draw(rect, coor, Color.Chocola开发者_运维知识库te);
But it doesn't draw anything for some reason. Any idea what's wrong? Thanks!
Here is code that you could put into a class derived from Game
. This demonstrates both where and how to create a white, 1-pixel-square texture (plus how to dispose of it when you are done). And how you can then scale and tint that texture at draw time.
For drawing flat-coloured rectangles, this method is preferable to creating the texture itself at the desired size.
SpriteBatch spriteBatch;
Texture2D whiteRectangle;
protected override void LoadContent()
{
base.LoadContent();
spriteBatch = new SpriteBatch(GraphicsDevice);
// Create a 1px square rectangle texture that will be scaled to the
// desired size and tinted the desired color at draw time
whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { Color.White });
}
protected override void UnloadContent()
{
base.UnloadContent();
spriteBatch.Dispose();
// If you are creating your texture (instead of loading it with
// Content.Load) then you must Dispose of it
whiteRectangle.Dispose();
}
protected override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
GraphicsDevice.Clear(Color.White);
spriteBatch.Begin();
// Option One (if you have integer size and coordinates)
spriteBatch.Draw(whiteRectangle, new Rectangle(10, 20, 80, 30),
Color.Chocolate);
// Option Two (if you have floating-point coordinates)
spriteBatch.Draw(whiteRectangle, new Vector2(10f, 20f), null,
Color.Chocolate, 0f, Vector2.Zero, new Vector2(80f, 30f),
SpriteEffects.None, 0f);
spriteBatch.End();
}
Your texture doesn't have any data. You need to set the pixel data:
Texture2D rect = new Texture2D(graphics.GraphicsDevice, 80, 30);
Color[] data = new Color[80*30];
for(int i=0; i < data.Length; ++i) data[i] = Color.Chocolate;
rect.SetData(data);
Vector2 coor = new Vector2(10, 20);
spriteBatch.Draw(rect, coor, Color.White);
I've just made something very simple which you can call from your Draw
method. You can create a rectangle of any dimensions at ease:
private static Texture2D rect;
private void DrawRectangle(Rectangle coords, Color color)
{
if(rect == null)
{
rect = new Texture2D(ScreenManager.GraphicsDevice, 1, 1);
rect.SetData(new[] { Color.White });
}
spriteBatch.Draw(rect, coords, color);
}
Usage:
DrawRectangle(new Rectangle((int)playerPos.X, (int)playerPos.Y, 5, 5), Color.Fuchsia);
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