开发者

Creating a Count Up timer to Break in java

I'm trying to implement a timer based scoring system for a puzzle application i am writing.

Can someone provide me with an example case of creating a JLabel or Panel in swing, containing a visibly counting timer (in seconds from 0), which stops, on a call from a method. And returns its value.

Example:

hrs:mins:seconds [00:00:00] [00:00:01] .. etc.. overwriting the previous entry.

Thanks

EDIT: this is an adaptation of the example code linked by trashgod: ClockExample, which uses simple if statements to display hours minutes and seconds...

import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.text.DecimalFormat;
import java.text.NumberFormat;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.JToggleButton;
import javax.swing.Timer;

/** @see https://stackoverflow.com/questions/5528939*/
class ClockExample extends JFrame {

private static final int N = 60;
private static final String stop = "Stop";
private static final String start = "Start";
private final ClockListener cl = new ClockListener();
private final Timer t = new Timer(1000, cl);
private final JTextField tf = new JTextField(8);

public ClockExample() {
    t.setInitialDelay(0);

    JPanel panel = new JPanel();
    tf.setHorizontalAlignment(JTextField.RIGHT);
    tf.setEditable(false);
    panel.add(tf);
    final JToggleButton b = new JToggleButton(stop);
    b.addItemListener(new ItemListener() {

        @Override
        public void itemStateChanged(ItemEvent e) {
            if (b.isSelected()) {
                t.stop();
                b.setText(start);
            } else {
                t.start();
                b.setText(stop);
            }
        }
    });
    panel.add(b);

    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    this.add(panel);
    this.setTitle("Timer");
    this.pack();
    this.setLocationRelativeTo(null);
    this开发者_运维知识库.setVisible(true);
}

public void start() {
    t.start();
}

private class ClockListener implements ActionListener {

    private int hours;
    private int minutes;
    private int seconds;
    private String hour;
    private String minute;
    private String second;

    @Override
    public void actionPerformed(ActionEvent e) {
        NumberFormat formatter = new DecimalFormat("00");
        if (seconds == N) {
            seconds = 00;
            minutes++;
        }

        if (minutes == N) {
            minutes = 00;
            hours++;
        }
        hour = formatter.format(hours);
        minute = formatter.format(minutes);
        second = formatter.format(seconds);
        tf.setText(String.valueOf(hour + ":" + minute + ":" + second));
        seconds++;
    }
}

public static void main(String[] args) {
    EventQueue.invokeLater(new Runnable() {

        @Override
        public void run() {
            ClockExample clock = new ClockExample();
            clock.start();
        }
    });
  }
}

Thanks again all!


Thats a bit over-complicated. Instead of using seconds, minutes, hours, you could just use java.util.Date, and java.text.SimpleDateFormat for displaying the time passed.

start = new Date(); // time right now
sdf = new SimpleDateFormat("hh:mm:ss");

Then later to show what time has passed:

Date now = new Date();
sdf.format(new Date(now.getTime() - start.getTime()); //create a date based on time passed

This will have the same effect and be much clearer and more consise.

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜