Why isn't my TFrame "seeing" a posted message?
I just re开发者_运维技巧cently begun using TFrames heavily (OK, yes, I've been living under a rock...). I thought frames supported Message hander method declaration--and I've seen many examples of that. So why does this simple test unit for a TFrame never see the message it posts to itself? (I created the test when I figured out that message handlers weren't being called in my larger application.)
unit JunkFrame;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls;
const
DO_FORM_INITS = WM_USER + 99;
type
TFrame1 = class(TFrame)
Panel1: TPanel;
private
procedure DoFormInits(var Msg: TMessage); message DO_FORM_INITS;
public
constructor Create(AOwner: TComponent); override;
end;
implementation
{$R *.dfm}
constructor TFrame1.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
PostMessage(self.Handle, DO_FORM_INITS, 0, 0);
end;
procedure TFrame1.DoFormInits(var Msg: TMessage);
begin
ShowMessage('In DoFormInits!');
end;
end.
This frame only contains a TPanel, and the frame is used on a simple mainform which contains only the frame and a Close button.
What am I missing?
I see two possibilities:
Your program hasn't started processing messages yet. Posted messages are only processed when your program calls
GetMessage
orPeekMessage
and thenDispatchMessage
. That occurs insideApplication.Run
, so if your program hasn't gotten there yet, then it won't process any posted messages.Your frame's window handle has been destroyed and re-created. Accessing the
Handle
property forces the frame's window handle to be created, but if the frame's parent hasn't quite stabilized yet, then it might destroy its own window handle and re-create it. That forces all its children to do the same, so the handle you posted the message to doesn't exist by the time your program starts processing messages.
To fix the first problem, just wait. Your program will start processing messages eventually. To fix the second problem, override your frame's CreateWnd
method and post the message there. That method gets called after the window handle has been created, so you avoid forcing the handle to be created prematurely. It's still possible for the handle to be destroyed and re-created, though, and CreateWnd
will be called each time that happens, so you'll need to be careful since your initialization message might be posted more than once (but never to the same window handle multiple times). Whether that's correct depends on what kind of initialzation you need to do.
The only explanation for this that I can come up with is that your frame's handle is recreated after you post the message and before the message queue is pumped. Try posting in an OnShow.
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