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How do I stop an infinite animation on an ImageView, but let it complete its current cycle?

I applied an infinite animation on an ImageView to indicate a running background thread in my app. When the thread finishes, I'm able to stop the animation by using clearAnimation(), but it snaps the ImageView back to its starting pos开发者_StackOverflow中文版ition, and I'd like the current animation cycle to complete (which is designed to gracefully end in its starting position). Is there a way to do this?


Register an AnimationListener, and wait until onAnimationRepeat() to clear it. I haven't tried this, but I think it will work.


Just call setRepeatCount(0) and then listen for onAnimationEnd. See here for more details.


You can set the desirable position of your animation in the onAnimationEnd() method of your animation listener. Then, instead of going to the initial position, the View will be displayed at the coordinates you set up there.

animation = new TranslateAnimation(0, -length, 0, 0); //setup here your translation parameters
animation.setInterpolator(new LinearInterpolator());
animation.setDuration(10);
animation.setAnimationListener(new Animation.AnimationListener() {
    public void onAnimationStart(Animation animation) {
        animationRunning = true;
    }
    public void onAnimationRepeat(Animation animation) {
    }
    public void onAnimationEnd(Animation animation) {
        animationRunning = false;
        // setAnimationPositionAfterPositionChange();
        LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) runningText.getLayoutParams();
        params.leftMargin  = currentPosition; //Calculate you current position here
        runningText.setLayoutParams(params);
    }
});
runningText.setAnimation(animation);


If you are using animate() you use setListener(null) to stop it the animation, works for me.

    image.animate()
            .translationXBy(-width* 0.5f)
            .setDuration(300)
            .setStartDelay(6000)
            .setListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    image.animate().rotationBy(90).setDuration(1000).setStartDelay(1).setListener(null);
                }
            });
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