Sorting an array to avoid neighboring items having duplicate attributes
I have an array of objects. Each object has a color attribute which could be "red", "blue", "yellow", "green", "orange" or "purple". There are 20-30 objects in the array so colors repeat. My goal is to sort the array so that no colors are next to each other. 开发者_如何学编程Distribution of colors is not exactly even but close.
This is what I have so far. It checks the next and previous object for a color match and if it finds a match it moves it to the end of the array.
private function sortColors():void
{
var getNext:uint;
var getPrev:uint;
var maxCount:uint = colorArray.length;
for (var i:uint = 0; i < maxCount; i++) {
var cur:ValueObject = colorArray[i];
(i == maxCount-1) ? getNext = 0 : getNext = i+1;
(i == 0) ? getPrev = maxCount-1 : getPrev = i-1;
var next:ValueObject = colorArray[getNext];
var prev:ValueObject = colorArray[getPrev];
if (cur.color == next.color) {
var move:ValueObject = colorArray[getNext];
colorArray.splice(getNext, 1);
colorArray.push(move);
}
if (cur.color == prev.color) {
var move:ValueObject = colorArray[getPrev];
colorArray.splice(getPrev, 1);
colorArray.push(move);
}
}
}
This works OK but if there is more of a certain color they end up repeating at the end. I could add something to the end to throw those back into the mix but I feel like there must be a better way. Someone enlighten me.
Try:
var colorObjects:Array = [/* list of objects with colors - populated below*/];
var jumbled:Array = [];
var lastColor:String = "";
function getDifferentTile():void
{
if(lastColor.length == 0)
{
jumbled.push(colorObjects.pop());
lastColor = jumbled[0].mycolor;
}
else
{
var i:Object;
for each(i in colorObjects)
{
var repeat:uint = 0;
if(i.mycolor != lastColor)
{
jumbled.push(i);
lastColor = i.mycolor;
colorObjects.splice(colorObjects.indexOf(i), 1);
return;
} else {
repeat++;
}
if (repeat > 0 && repeat == colorObjects.length) {
jumbled.push(i);
colorObjects.splice(colorObjects.indexOf(i), 1);
return;
}
}
}
}
// list of random colors
var colors:Array = ["0x000000","0x444444","0xFFFFFF","0xFF00FF"];
// prepare random array for test
var i:uint = 0;
for(i; i<100; i++)
{
var obj:Object =
{
mycolor: colors[uint(Math.random()*colors.length)]
};
colorObjects.push(obj);
}
// fill the jumble array until the original listing is empty
while(colorObjects.length > 0)
{
getDifferentTile();
}
// output jumbled
var j:Object;
for each(j in jumbled)
{
trace(j.mycolor);
}
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