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Network protocol object serialization in C++

I'm writing some C++ code that will have to send data over TCP/IP. I want this code to be portable on Linux/Windows/Osx. Now, as it is the first time I write portable network code, I basically need some simple functions to add to certain objects like:

class myclass{

...member...

public:

  string serialize(){
    std::ostringstream out();
    out << member1;
    out << member2;
    out << member3;
    return out.str();
  }

}

... which is all I need for now. Anyway I started reading ostringstream related docs and turns out the binary/text problem. In fact it will convert line breaks to the right sequence of everysystem. Suppose for example that a member is a pointer to const c开发者_运维知识库har* foo = "Hello\nMan\n", that will be translated in certain byte sequence on linux, another on windows... and so on. My bytes will go on a packet over the internet, a different OS machine will read them and I think trouble will occurr... Now I read that I might initialize ostringstream with ostringstream(ios::bin)... Will it solve the problem (provided that I will use a de-serialization function that will use a istringstream(ios::bin)??? I'm confused about the whole picture, if you may spend a few clarifying lines that'll be much appreciated.

Thanks.


Why do it all manually if there are great libraries like Boost.Serialization that you can build on?

From their goals:

Data Portability - Streams of bytes created on one platform should be readable on any other.

Also of interest for you might be points 4 and 5:

  • Deep pointer save and restore. That is, save and restore of pointers saves and restores the data pointed to.
  • Proper restoration of pointers to shared data.


Seconded -- use a tested serialization library like the aforementioned Boost::Serialization or Google Protocol Buffers. These should not introduce further dependencies.

If you are open to a whole new framework, then Qt also has Qt Serialization


Another option is the ACE framework. It provides serialization/deserialization with CORBA marshalling (see classes ACE_InputCDR and ACE_OutputCDR). If you don't know ACE, this is a huge framework including a complete CORBA-Runtime. But you only need the core ACE libraries for serialization.

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