What to do with AsyncTask in onPause()?
I'm using an AsyncTask in my activity. Looks like:
public class MyActivity {
private AsyncTask mTask;
private void doSomethingCool() {
mTask = new AsyncTask(...);
mTask.execute();
}
@Override
protected void onPause() {
super.onPause();
// How do I let the task keep running if just rotating?
if (isFinishing() == false) {
...
}
}
}
So if the user is rotating the device, onPause() will get called, but I don't want to cancel the task just because of that. I know there's a way to tell the system to n开发者_StackOverflow社区ot actually destroy my activity on rotation, but is that recommended for this problem? Should I instead put the AsyncTask in a static global class that won't be bound to the Activity?
Thanks
This adds onto Daniel's answer, but is more characters than I can fit in a comment.
More often than not, when I'm using an AsyncTask, I want a dialog spinning, and dealing with that is absurd. You have to do something very much like the solution in the thread that Daniel links to.
The basic principle is, have the Task object keep an explicit reference to its parent. Hold onto the Task object across screen rotations, (using onRetainNonConfigurationInstance), and then in onCreate, make sure that if the Task exists and you're coming from a screen rotation, set the Task's parent activity to the new instance. Inside the task, make sure to call all Activity methods on the explicit parent.
You can see an example of me doing this on a basic ListActivity here: http://github.com/klondike/android-campfire/blob/master/src/com/github/klondike/android/campfire/RoomList.java
One thing I'd do differently than in that example, is that I'd move as much of the Task's onPostExecute into a method on the Activity, just for code cleanliness reasons.
Before diving into the fun that is AsyncTask and orientation changes, let me first ask this - do you need to hold onto the AsyncTask in a variable? There are not many reasons that you need to do this, because AsyncTask has callbacks built-in, so you don't actually need to hold onto your AsyncTask (don't call him, he'll call you). Also, your AsyncTask should continue running even during an orientation change - it's in another thread, after all.
The only time I've had to hold onto AsyncTask was to fix a bug that occurs when you try to show a Dialog while the AsyncTask is running. There's a fix, but it's pretty nasty. There's a lot of discussion of that here, if that's the specific problem you're running into.
Click Here for a great thread posted to the android-developers
listserv with some good information on handling screen transitions or incoming calls while running an AsyncTask
.
It's written by Mark Murphy from http://commonsware.com/
He includes a link to one of his projects that uses a bus system for handling background threads. https://github.com/commonsguy/cwac-bus/tree
I ended up implementing something that looks a lot like this post in my application and it is working great!
if you really want to run it all of the time: I´m using a Singleton Pattern in my Class extended from AsyncTask and call this in onResume:
@Override
protected void onResume() {
super.onResume();
// connection observer
if (!(AsyncTaskConnectionObserver.getInstance().getStatus() == AsyncTask.Status.RUNNING)) {
AsyncTaskConnectionObserver.getInstance().execute();
}
}
I simply do nothing in onDestroy (yes, this is called when you´re rotating!) and this task really runs forever...
The Singleton looks like this (only structure, but I think you´ll get it):
public class AsyncTaskConnectionObserver extends AsyncTask<Void, Void, Void> {
private AsyncTaskConnectionObserver(){
super();
}
/**
* SingletonHolder is loaded on the first execution of
* Singleton.getInstance() or the first access to SingletonHolder.INSTANCE,
* not before.
*/
private static class SingletonHolder {
public static final AsyncTaskConnectionObserver INSTANCE = new AsyncTaskConnectionObserver();
}
public static AsyncTaskConnectionObserver getInstance() {
return SingletonHolder.INSTANCE;
}
}
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