Error message: "index 1 beyond bounds"
I'm just a rookie and I cant seem to find the error. It's a piece of code for scaling, rotating and moving a UIImageView. I can move the UIImageView but when I try to rotate or scale the UIImageView it just crashes. I did set the setMultipleTouchEnabled to YES.
The crash is because of: [NSArray objectAtIndex:]: index 1 beyond bounds [0 .. 0]
I think the error is in this part of the text:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *allTouches = [touches allObjects];
UITouch* t;
if([[event allTouches] count]==1){
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:self.view])) {
t=[[[event allTouches] allObjects] objectAtIndex:0];
touch1=[t locationInView:nil];
}
}else{
t=[[[event allTouches] allObjects] objectAtIndex:0];
touch1=[t locationInView:nil];
t=[[[event allTouches] allObjects] objectAtIndex:1];
touch2=[t locationInView:nil];
}
}
-(double)distance:(CGPoint)point1 toPoint:(CGPoint)point2
{
double deltaX, deltaY;
deltaX = point1.x - point2.x;
deltaY = point1.y - point2.y;
return sqrt(deltaX * deltaX + deltaY * deltaY);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint currentTouch1;
CGPoint currentTouch2;
NSArray *allTouches = [touches allObjects];
UITouch* t;
float scale,rotation;
if([[event allTouches] count]==1){
t=[[[event allTouches] allObjects] objectAtIndex:0];
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:self.view]))
{
touch2=[t locationInView:nil];
Birdie.center=CGPointMake(Birdie.center.x+touch2.x-touch1.x,Birdie.center.y+touch2.y-touch1.y);
touch1=touch2;
}
}
else if([[event allTouches] count]==2)
{
t=[[[event allTouches] allObjects] objectAtIndex:0];
currentTouch1=[t locationInView:nil];
t=[[[event allTouches] allObjects] objectAtIndex:1];
currentTouch2=[t locationInView:nil];
double distance1 = [self distance:currentTouch1 toPoint:currentTouch2];
double distance2 = [self distance:touch1 toPoint:touch2];
if (distance2 == 0)
{
//handle the case where distance is zero
}
else {
scale =distance1 / distance2;}
rotation=atan2(currentTouch2.y-currentTouch1.y, currentTouch2.x-currentTouch1.x)-atan2(touch2.y-touch1.y,touch2.x-touch1.x);
if(isnan(scale)){
开发者_运维知识库 scale=1.0f;
}
NSLog(@"rotation %f",rotation);
NSLog(@"scale %f",scale);
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:self.view]) &&
CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:1] locationInView:self.view]))
{
Birdie.transform=CGAffineTransformScale(Birdie.transform, scale,scale);
Birdie.transform=CGAffineTransformRotate(Birdie.transform, rotation);
}
else // In case of scaling or rotating the background imageView
{
imageView.transform=CGAffineTransformScale(imageView.transform, scale,scale);
imageView.transform=CGAffineTransformRotate(imageView.transform, rotation);
}
touch1=currentTouch1;
touch2=currentTouch2;
}
}
Thanks in advanced!
When you make this call:
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:self.view]) &&
CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:1] locationInView:self.view]))
Make sure you have indeed two touch objects in allTouches.
if you are working with thew tableview then remember to set this:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if(tableview == self.table1)
{
return [mydictionaryObject count];
}
}
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