problems understanding java ActionListener - Performed(ActionEvent e)
I have to write code for a Fibonacci program that builds a GUI with two text box and a button. A user inputs 开发者_开发问答a number in text box 1 and clicks the button which then places the Fibonacci of that number. I am having problems understanding the actionPerformed part of java and would appreciate any help. Here is my code: There are 3 files.
Fibonacci.java
public class Fibonacci{
int Fib (int n){
int in1=1,in2=1;
int sum=0;//initial value
int index=1;
while (index<n){
sum=in1+in2;//sum=the sum of 2 values;
in1=in2;//in1 gets in2
in2=sum;//in2 gets sum
index++; //increment index
}
return sum;
}
}
FibonacciJPanel.java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class FibonacciJPanel extends JPanel implements ActionListener
{ private JTextField inField = new JTextField(15); //GUI components
private JTextField resultField = new JTextField(15);
private JLabel prompt1 = new JLabel("Input Fibonacci>>");
private JLabel prompt2 = new JLabel("Conversion Result:");
private JButton FibonacciButton = new JButton("Fibonacci of the input");
private JPanel panelN = new JPanel(); //Panels
private JPanel panelC = new JPanel();
private JPanel panelS = new JPanel();
private Fibonacci F = new Fibonacci();
public FibonacciJPanel() //Set up user panel
{ setLayout(new BorderLayout()); //User BorderLayout
panelN.setLayout(new BorderLayout());
panelC.setLayout(new BorderLayout());
panelS.setLayout(new BorderLayout());
panelN.add("North", prompt1); //Input elements
panelN.add("South", inField);
panelC.add("West", FibonacciButton); //Control button
panelS.add("North", prompt2); //Output elements
panelS.add("South", resultField);
add("North", panelN); //Input at the top
add("Center", panelC); //buttons in the center
add("South", panelS); //Result at the bottom
FibonacciButton.addActionListener(this); //Register with listeners
setSize(175,200);
} //FibonacciJPanel
public void actionPerformed(ActionEvent e)
{
String inputStr = inField.getText(); //user input
int userInput = Integer.parseInt(inputStr); //convert to integer
boolean result=false;
if (e.getSource() == FibonacciButton); //Process and report
{
result = fc.sum(userInput);
resultField.setText("result");
} //if
}//actionPerformed()
}
FibonacciJApplet.java
import javax.swing.*;
public class FibonacciJApplet extends JApplet
{ public void init()
{ getContentPane().add(new FibonacciJPanel());
} // init()
} // Fibonacci class
You don't mention what is exactly what you don't understand.
Basically when you add a button it knows how to trigger events when you click it to a thread called Event Dispatcher Thread ( EDT ).
Every time you click on a button this event will notify to every "Listener" registered within that button ( They are listening for notifications )
So a simpler example would be:
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
class Click {
public static void main( String ... args ) {
JButton clickMe = new JButton("Click Me");
ActionListener aListener = new OneActionListener();
clickMe.addActionListener( aListener );
JFrame frame = new JFrame();
frame.add( clickMe );
frame.pack();
frame.setVisible( true );
}
}
class OneActionListener implements ActionListener {
public void actionPerformed( ActionEvent e ) {
System.out.printf("Clicked. Thread: %s, action: %s%n",
Thread.currentThread().getName(),
e.getActionCommand() );
}
}
Here you declare a class OneActionListener
that implements ActionListener
interface to let know the button he can handle the event ( with the actionPerformed
method )
I hope this clear out a bit how this works.
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