开发者

What is a logical buffer in the context of OpenGL?

I was reading this article on framebuffers and it mentions: "The framebuffer consists of a set of logical buffers: color, depth, accumulation, and stencil 开发者_如何学Pythonbuffers."

What does the article mean by "logical buffers". In particular I'm confused by the use of "logical". As opposed to what other type of buffer?


I think it means that physically, there's one big buffer (framebuffer), but it's logically divided into different parts storing different types of data.


The logical buffer is a data surface that can be rendered to. It's an abstraction between Texture and Renderbuffer.

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜