glGenRenderbuffersEXT not declared but glGenFramebuffersEXT works
I am trying to use RBOs in a project which uses QGLWidget. Now, when I want to use RBOs for a fast read of a texture the compiler says 'glGenRenderbuffersEXT' was not declared in this scope. The same with FBO (glGenFramebuffersEXT) works fine.
The gl relevant includes I use:
#include <GL/glew.h>
#include <QtOpenGL>
I link against the glew library, too. Here a dump of my 开发者_如何学GoCMakeLists.txt:
include_directories(
${GLEW_INCLUDE_PATH}
${PROJECT_SOURCE_DIR}/include
${OpenCV_INCLUDE_DIRS}
${CG_INCLUDE_PATH}
)
set(LIBS
${GLEW_LIBRARY}
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${CG_LIBRARY}
${CG_GL_LIBRARY}
${OpenCV_LIBS}
${GFlags_LIBS}
${QT_LIBRARIES}
common
ndiolib
optimization-static
LightingLib-static
)
SOURCE_GROUP("Shader Files" FILES ${SHADER_FILES})
add_executable(Relighting ${HDRS} ${SRCS} ${MOCSRC} ${SHADER_FILES} main.cxx)
target_link_libraries(Project ${LIBS})
Anybody has an idea, what could be wrong? When I tried to use glext.h (+gl.h) instead of glew.h, both the RBOs and the FBOs weren't found.
Side-question: Should I use RBOs for reading out a texture at all? Or is it equally fast to use the FBO which I use to read out the texture?
I check OpenGL site and it seems that the function you mentioned is defined only if you have GL_GLEXT_PROTOTYPES
defined.
http://www.opengl.org/registry/api/glext.h
Further digging shows that you do need to define this symbol in order to use prototypes of extensions.
http://www.opengl.org/registry/ABI/#5
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