Generating .wav Sound Data in Haskell
I'm trying to programatically generate .wav files from a file with the format "Note Octave Note Octave" (e.g. A 4 F# 1) in Haskell using the Data.WAVE
library, and I've reached a problem: I can't figure out how exactly to calculate what to store as the notes. As of now, I'm trying storing them as a sine wave calculated from the frequencies of the notes at the octaves, but all I'm getting out of my speakers is clicks. What am I doing wrong that this is not generating tones?
import Data.WAVE
import Graphics.UI.SDL.Mixer.Samples
import Control.Applicative
import Data.List.Split (splitOn)
import Data.Char
import Data.Int (Int32)
import Data.List (group)
import System.IO (hGetContents, Handle, openFile, IOMode(..))
a4 = 440.0
frameRate = 16000
noteToFreq :: (String, Int) -> Double
noteToFreq (note, octave) =
if octave >= -1 && octave < 10
then if n /= 15.0
then (2 ** (n + (12.0 * ((fromIntegral octave ::Double) - 4.0)))) * a4
else error $ "Bad note: " ++ note
else error $ "Bad octave: " ++ show octave
where n = case note of
"B#" -> -9.0
"C" -> -9.0
"C#" -> -8.0
"Db" -> -8.0
"D" -> -7.0
"D#" -> -6.0
"Eb" -> -6.0
"E" -> -5.0
"Fb" -> -5.0
"E#" -> -4.0
"F" -> -4.0
"F#" -> -3.0
"Gb" -> -3.0
"G" -> -2.0
"G#" -> -1.0
"Ab" -> -1开发者_如何学JAVA.0
"A" -> 0.0
"A#" -> 1.0
"Bb" -> 1.0
"B" -> 2.0
"Cb" -> 2.0
_ -> 15.0
notesToSamples :: [(String, Int)] -> [WAVESample]
notesToSamples ns =
map doubleToSample [sin $ pi * i * (f/fr) | i <- [0,0.1..len], f <- freqs]
where freqs = map noteToFreq ns
fr = fromIntegral frameRate :: Double
len = fromIntegral (length ns) :: Double
getFileName :: IO FilePath
getFileName = putStr "Enter the name of the file: " >> getLine
openMFile :: IO Handle
openMFile = getFileName >>= \path ->
openFile path ReadMode
getNotesAndOctaves :: IO String
getNotesAndOctaves = openMFile >>= hGetContents
noteValuePairs :: String -> [(String, Int)]
noteValuePairs = pair . splitOn " "
where pair (x:y:ys) = (x, read y) : pair ys
pair [] = []
getWavSamples :: IO [WAVESample]
getWavSamples = (notesToSamples . noteValuePairs) <$> getNotesAndOctaves
constructWAVE :: IO WAVE
constructWAVE = do
samples <- map (:[]) . concatMap (replicate 1000) <$> getWavSamples
let channels = 1
bitsPerSample = 32
frames = Just (length samples)
header =
WAVEHeader channels frameRate bitsPerSample frames
return $ WAVE header samples
makeWavFile :: IO ()
makeWavFile = constructWAVE >>= \wav -> putWAVEFile "temp.wav" wav
Here is some code to generate a tone using that library, you should hopefully be able to use the code with your own problem. Firstly check though that it is producing the correct frequency for the given input - I never tested that. I didn't actually check through your code, as most has nothing to do with sound generation. With this kind of problem, I normally try to write the simplest code necessary to get the external library working before writing my own abstractions around it:
module Sound where
import Data.WAVE
import Data.Int (Int32)
import Data.List.Split (splitOn)
samplesPS = 16000
bitrate = 32
header = WAVEHeader 1 samplesPS bitrate Nothing
sound :: Double -- | Frequency
-> Int -- | Samples per second
-> Double -- | Lenght of sound in seconds
-> Int32 -- | Volume, (maxBound :: Int32) for highest, 0 for lowest
-> [Int32]
sound freq samples len volume = take (round $ len * (fromIntegral samples)) $
map (round . (* fromIntegral volume)) $
map sin [0.0, (freq * 2 * pi / (fromIntegral samples))..]
samples :: [[Int32]]
samples = map (:[]) $ sound 600 samplesPS 3 (maxBound `div` 2)
samples2 :: [[Int32]] -- play two tones at once
samples2 = map (:[]) $ zipWith (+) (sound 600 samplesPS 3 (maxBound `div` 2)) (sound 1000 samplesPS 3 (maxBound `div` 2))
waveData = WAVE header samples
makeWavFile :: WAVE -> IO ()
makeWavFile wav = putWAVEFile "temp.wav" wav
main = makeWavFile waveData
Once you get that working you can go and write a better abstraction around it. You should be able to get a nice pure abstraction for this library, as the only function that uses IO is the one that writes it to a file.
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