Record input from NAudio WaveIn, and output to NAudio WaveOut
I want to be able to get input from a microphone device via NAudio.WaveIn, and then output that exact input to an outpu开发者_如何转开发t device via NAudio.WaveOut.
How would I do this?
Here is the code that worked for me:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using NAudio.Wave;
using NAudio.CoreAudioApi;
namespace WindowsFormsApplication1
{
    public partial class Form4 : Form
    {
        private BufferedWaveProvider bwp;
        WaveIn wi;
        WaveOut wo;
        public Form4()
        {
            InitializeComponent();
            wo = new WaveOut();
            wi = new WaveIn();
            wi.DataAvailable += new EventHandler<WaveInEventArgs>(wi_DataAvailable);
            bwp = new BufferedWaveProvider(wi.WaveFormat);
            bwp.DiscardOnBufferOverflow = true;
            wo.Init(bwp);
            wi.StartRecording();
            wo.Play();
        }
        void wi_DataAvailable(object sender, WaveInEventArgs e)
        {
            bwp.AddSamples(e.Buffer, 0, e.BytesRecorded);
        }
    }
}
The best way would be to use a BufferedWaveProvider as the input to WaveOut. Then in the DataAvailable callback of WaveIn, supply the data recorded to the BufferedWaveProvider
void DataAvailable(object sender, WaveInEventArgs args)
{
    bufferedWaveProvider.AddSamples(args.Buffer, 0, args.BytesRecorded);
}
You need to be aware that the default buffer sizes will result in a noticeable delay, so if you were hoping for low latency you might need to experiment a bit with buffer sizes to see how low you can get it.
 
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