Problem handling signals in SystemC simulation application
I am simulating a CPU and I'm doing this using high level simulation tools. SystemC is a good resource for these purposes. I'm using two modules:
DataPath
Memory
CPU datapath is modeled as a unique high level entity, however the following code will sure be better than any other explaination:
The following is datapath.hpp
SC_MODULE(DataPath) {
sc_in_clk clk;
sc_in<bool> rst;
///
/// Outgoing data from memory.
///
sc_in<w32> mem_data;
///
/// Memory read enable control signal.
///
sc_out<sc_logic> mem_ctr_memreadenable;
///
/// Memory write enable control signal.
///
sc_out<sc_logic> mem_ctr_memwriteenable;
///
/// Data to be written in memory.
///
sc_out<w32> mem_dataw; //w32 is sc_lv<32>
///
/// Address in mem to read and write.
///
sc_out<memaddr> mem_addr;
///
/// Program counter.
///
sc_signal<w32> pc;
///
/// State signal.
///
sc_signal<int> cu_state;
///
/// Other internal signals mapping registers' value.
/// ...
// Defining process functions
///
/// Clock driven process to change state.
///
void state_process();
///
/// State driven process to apply control signals.
///
void control_process();
// Constructors
SC_CTOR(DataPath) {
// Defining first process
SC_CTHREAD(state_process, clk.neg());
reset_signal_is(this->rst, true);
// Defining second process
SC_METHOD(control_process);
sensitive << (this->cu_state) << (this->rst);
}
// Defining general functions
void reset_signals();
};
The following is datapath.cpp
void DataPath::state_process() {
// Useful variables
w32 ir_value; /* Placing here IR register value */
// Initialization phase
this->cu_state.write(StateFetch); /* StateFetch is a constant */
wait(); /* Wait next clock fall edge */
// Cycling
for (;;) {
// Checking state
switch (this->cu_state.read()) { // Basing on state, let's change the next one
case StateFetch: /* FETCH */
this->cu_state.write(StateDecode); /* Transition to DECODE */
break;
case StateDecode: /* DECODE */
// Doing decode
break;
case StateExecR: /* EXEC R */
// For every state, manage transition to the next state
break;
//...
//...
default: /* Possible not recognized state */
this->cu_state.write(StateFetch); /* Come back to fetch */
} /* switch */
// After doing, wait for the next clock fall edge
wait();
} /* for */
} /* function */
// State driven process for managing signal assignment
// This is a method process
void DataPath::control_process() {
// If reset signal is up then CU must be resetted
if (this->rst.read()) {
// Reset
this->reset_signals(); /* Initializing signals */
} else {
// No Reset
// Switching on state
switch (this->cu_state.read()) {
case StateFetch: /* FETCH */
// Managing memory address and instruction fetch to place in IR
this->mem_ctr_memreadenable.write(logic_sgm_1); /* Enabling memory 开发者_Go百科to be read */
this->mem_ctr_memwriteenable.write(logic_sgm_0); /* Disabling memory from being written */
std::cout << "Entering fetch, memread=" << this->mem_ctr_memreadenable.read() << " memwrite=" << this->mem_ctr_memreadenable.read() << std::endl;
// Here I read from memory and get the instruction with some code that you do not need to worry about because my problem occurs HERE ###
break;
case kCUStateDecode: /* DECODE */
// ...
break;
//...
//...
default: /* Unrecognized */
newpc = "00000000000000000000000000000000";
} /* state switch */
} /* rst if */
} /* function */
// Resetting signals
void DataPath::reset_signals() {
// Out signals
this->mem_ctr_memreadenable.write(logic_sgm_1);
this->mem_ctr_memwriteenable.write(logic_sgm_0);
}
As you can see we have a clock driven process that handles cpu transitions (changing state) and a state driven process that sets signals for cpu.
My problem is that when I arrive in ###
I expect the instruction being released by memory (you cannot see the instructions but they are correct, the memory component is connected to datapath using in and out singals you can see in the hpp file).
Memory gets me "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
because mem_ctr_memreadenable
and mem_ctr_memwriteenable
are both set to '0'
.
Memory module is written in order to be an instant component. It is written using a SC_METHOD
whose sensitive
is defined on input signals (read enable and write enable included). The memory component gets "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
when the mem_ctr_memreadenable
signal is '0'
.
Why is it '0'
? I reset signals and set that signal to '1'
. I do not understand why I keep having '0'
for the read enable signal.
Can you help me? Thankyou.
I'm no SystemC guru, but it looks like it might be a similar problem to a common VHDL problem of signals not updating until at least a delta-cycle has passed:
this->mem_ctr_memreadenable.write(logic_sgm_1); /* Enabling memory to be read */
this->mem_ctr_memwriteenable.write(logic_sgm_0); /* Disabling memory from being written */
My guess: No time passes between these two lines and this next line:
std::cout << "Entering fetch, memread=" << this->mem_ctr_memreadenable.read() << " memwrite=" << this->mem_ctr_memreadenable.read() << std::endl;
So the memory hasn't yet seen the read signal change. BTW, should one of the read()
calls attached to mem_ctr_memwriteenable
- the both seem to be on readenable?
If you:
wait(1, SC_NS);
between those two points, does it improve matters?
To get a zero time synchronization with the memory module you should use wait(SC_ZERO_TIME); //wait one delta cycle not to introduce an arbitrary consumtion of time in your timed simulation. This also impose you upgrade your control_process to an SC_THREAD
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