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C#: Converting String to Sbyte*

My C# code uses a Managed C++ Wrapper. To make a new object of this Wrapper's type, I need to convert String's to Sbyte*'s. A few StackOverflow.com posts discussed how to convert String to byte[], as well as byte[] to sbyte[],开发者_Python百科 but not String to sbyte*.

msdn.social.com offers advice on how to convert a byte array to a string:

>         // convert String to Sbyte*
>         string str = "The quick brown, fox jumped over the gentleman.";
>     
>         System.Text.ASCIIEncoding encoding = new
>         System.Text.ASCIIEncoding();
>
>         Byte[] bytes = encoding.GetBytes(str);

However, "bytes" is not of type sbyte*. My following attempts to convert bytes to sbyte* failed:

1. Convert.ToSbyte(bytes);
2. cast:  (sbyte*) bytes;

Please advise me on how to convert a C# string to an sbyte*.

Also, please talk about any side effects from introducing sbyte*, which I believe is unsafe code.

Thanks, Kevin


Hmmm how about something like this:

(didnt test it, dont give me -1 if it doesnt work, I just believe that it should) :))

string str = "The quick brown fox jumped over the gentleman.";
byte[] bytes = Encoding.ASCII.GetBytes(str);


unsafe 
{
    fixed (byte* p = bytes)
    {
        sbyte* sp = (sbyte*)p;  
        //SP is now what you want
    }               
}


You can do that way:

sbyte[] sbytes = Array.ConvertAll(bytes, q => Convert.ToSByte(q));


sbyte[] and sbyte* are almost the same thing (almost)

sbyte[] str1; sbyte* str2;

&str1[0] is a pointer to the first element of the array of chars str2 is a pointer to a char, which presumably has a bunch of consecutive chars following it, followed by a null terminator

if you use str1 as an array, you know the length without a null terminator. but if you want to pass str1 to a string api that requires sbyte*, you use &str1[0] to turn it into a sbyte*, and then you stripped away array length information, so you have to make sur eyou're null terminated.

Cipi's answer shows you how to convert an array to a pointer, C# makes it hard to use pointers, on purpose. in C or C++ arrays and pointers are similar.

http://www.lysator.liu.se/c/c-faq/c-2.html
http://pw1.netcom.com/~tjensen/ptr/pointers.htm

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