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Is it really all about message passing in smalltalk

I'm new to smalltalk and I'm impressed with the fact that there are only just 6 keywords in the language (self, super, true, false, nil & thisContext), and how pure it is in having almost everything as message passing, eg. looping using whileTrue, if/else using ifTrue, etc ... which are way different from what I'm used to in other languages.

Yet, there are cases where I just cannot make sense of how message passing really fit in, these include:

  • the assignment operator :=
  • the cascading operator ;
  • the period operator .
  • the way to create a set #( ... )

These ar开发者_如何学Goen't message passing, right?


As you've discovered, there's still some actual Smalltalk syntax. Block construction, literal strings/symbols/comments, local variable declaration (|...|), and returning (^) are a few things you didn't mention which are also syntax.

Some extensions (e.g. #(...), which typically creates an Array, not a set) are certainly expressible otherwise, for example #(1 2 3) is equivalent to Array with: 1 with: 2 with: 3; they're just there to make the code easier to read and write.


One thing that might help clarify : self, super, true, false, nil & thisContext are data primitives, rather than keywords.

They are the only 6 data primitives. These 6 are also known as pseudo-variables. Absolutely every other thing is an instance of Class Object or its subclasses.

There are very few pre-defined keywords in Smalltalk. They can be written in a very condensed form.

A famous example is Smalltalk Syntax on a Postcard (link)

 exampleWithNumber: x

    | y |
    true & false not & (nil isNil) ifFalse: [self halt].
    y := self size + super size.
    #($a #a "a" 1 1.0)
        do: [ :each |
            Transcript show: (each class name);
                       show: ' '].
    ^x < y

Here's the comment for this method - which is larger than the method itself:

"A method that illustrates every part of Smalltalk method syntax except primitives. It has unary, binary, and keyboard messages, declares arguments and temporaries, accesses a global variable (but not an instance variable), uses literals (array, character, symbol, string, integer, float), uses the pseudo variables true, false, nil, self, and super, and has sequence, assignment, return and cascade. It has both zero argument and one argument blocks."

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