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Inheritance resolved at runtime in protobuf-net

Is it possible to specify at runtime the sub-types of a specific abstract contract? In the classic WCF/DataContract we have the KnownTypeAttribute and its constructor accepting a string representing the name of static function to invoke to get a set of Type:s.

[DataContract]
[KnownType("GetTypes")]
public abstract class AbstractContract
{
    [DataMember] public int Prop1 { get; set; }
    [开发者_StackOverflow中文版DataMember] public string Prop2 { get; set; }

    static IEnumerable<Type> GetTypes()
    {
        var list = new List<Type>();
        list.Add(typeof(ConcreteContract1));
        list.Add(typeof(ConcreteContract2));

        return list;
    }
}

[DataContract]
public class ConcreteContract1 : AbstractContract
{
    [DataMember] public int Prop3 { get; set; }
}

[DataContract]
public class ConcreteContract2 : AbstractContract
{
    [DataMember] public bool Prop3 { get; set; }
}

Is this scenario supported?


The scenario with GetTypes() isn't supported, partly due to how to v1 handles the generation/caching -however, in v2 (preview available) this is supoortable:

using System;
using System.Runtime.Serialization;
using ProtoBuf.Meta;

class Program
{
    static void Main()
    {
        var model = TypeModel.Create();
        var abst = model.Add(typeof(AbstractContract), true);
        // define inheritance here...
        abst.AddSubType(10, typeof(ConcreteContract1));
        abst.AddSubType(11, typeof(ConcreteContract2));
        model.CompileInPlace();

        AbstractContract foo = new ConcreteContract1 { Prop1 = 123, Prop2 = "abc", Prop3 = 456 };
        AbstractContract bar = (AbstractContract)model.DeepClone(foo);

        Console.WriteLine(bar.Prop1);
        Console.WriteLine(bar.Prop2);
        Console.WriteLine(((ConcreteContract1)bar).Prop3);
    }
}



[DataContract]
public abstract class AbstractContract
{
    [DataMember(Order=1)]
    public int Prop1 { get; set; }
    [DataMember(Order=2)]
    public string Prop2 { get; set; }
}

[DataContract]
public class ConcreteContract1 : AbstractContract
{
    [DataMember(Order=1)]
    public int Prop3 { get; set; }
}

[DataContract]
public class ConcreteContract2 : AbstractContract
{
    [DataMember(Order=1)]
    public bool Prop3 { get; set; }
}

Actually, with this approach you can take away all the attributes if you want (telling it explicitly instead). Note: you should cache and re-use the compiled model as far as possible - it is thread-safe, but generating it each time will be a bit more expensive.

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