C# - Can a List<MyClass> be seamlessly cast to a List<Interface> or similar?
I have a DataSource
in my control which is always a List<T>
where T
has to inherit from IEntity
.
public class MyClass<T> where T : IEntity
{
public List<T> DataSource
{
get;
set;
}
}
Now, obviously you can't cast a List<T>
to a List<IEntity>
doing the following:
List<IEntity&开发者_如何学运维gt; wontWork = (List<IEntity>)this.DataSource;
How can I get the DataSource as a List of IEntity
, whilst still being able to add and remove items from the DataSource
? I.e. I could do the following, but removing from the List it returns would not remove from the DataSource:
public List<TOut> GetDataSourceCopyAsUnderlyingType<TOut>()
{
if (this.DataSource == null)
{
return new List<TOut>();
}
else
{
// Get the list and the enumerator
IList list = (IList)this.DataSource;
IEnumerator enumerator = list.GetEnumerator();
// Build the target list
List<TOut> targetList = new List<TOut>();
int i = 0;
while (enumerator.MoveNext())
{
TOut entity = (TOut)list[i];
targetList.Add(entity);
i++;
}
return targetList;
}
}
Basically, I need some way of doing the following:
List<IEntity> interfaceList = this.GetDataSourceAsAnotherType<IEntity>();
int dataSourceCount = this.DataSource.Count; // Equals 5
int interfaceCount = interfaceList.Count; // Equals 5
interfaceList.RemoveAt(0);
int dataSourceCount = this.DataSource.Count; // Equals 4
int interfaceCount = interfaceList.Count; // Equals 4
And just to add, I don't mind if it means I've got to use a different type instead of a List.
EDIT: Sorry, forgot to say I'm using .Net2.0 and cannot move to .Net 3.5.
It would be a monumentally bad idea if this were allowed, which is why it isn't. I can add any old IEntity to a List<IEntity>
which will blow up if that IEntity can't be cast to T. Whilst all Ts are IEntities, not all IEntities are Ts.
This works with arrays because arrays have a deliberate subtyping hole (as they do in Java). Collections do not have a subtyping hole.
Create a wrapper class that seamlessly converts. Untested sample:
public class CastList<TTarget, TOriginal>
: IList<TTarget> where TOriginal : TTarget
{
List<TOriginal> _orig;
public CastList(List<TOriginal> orig) { _orig = orig; }
public Add(TTarget item) { _orig.Add(item); }
public TTarget this[int i]
{
get { return (TTarget)_orig[i]; }
set { _orig[i] = value; }
}
public IEnumerator<TTarget> GetEnumerator()
{
foreach(TOriginal item in _orig)
yield return (TTarget)item;
}
// etc...
}
Manipulations of the original list will also be reflected in the wrapper. To use this, just construct it with your DataSource.
What DrPizza said, but with more code:
public class ListFacade<TIn, TOut> : IList<TOut> where TIn : TOut
{
private readonly IList<TIn> innerList;
public ListFacade(IList<TIn> innerList)
{
this.innerList = innerList;
}
public int Count
{
get { return this.innerList.Count; }
}
public bool IsReadOnly
{
get { return this.innerList.IsReadOnly; }
}
public TOut this[int index]
{
get { return this.innerList[index]; }
set { this.innerList[index] = (TIn)value; }
}
public void Add(TOut item)
{
this.innerList.Add((TIn)item);
}
public void Clear()
{
this.innerList.Clear();
}
public bool Contains(TOut item)
{
return (item is TIn) && this.innerList.Contains((TIn)item);
}
public void CopyTo(TOut[] array, int arrayIndex)
{
var inArray = new TIn[this.innerList.Count];
this.innerList.CopyTo(inArray, arrayIndex);
Array.Copy(inArray, array, inArray.Length);
}
public IEnumerator<TOut> GetEnumerator()
{
foreach (var item in this.innerList)
{
yield return item;
}
}
System.Collections.IEnumerator
System.Collections.IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
public int IndexOf(TOut item)
{
return (item is TIn) ? this.innerList.IndexOf((TIn)item) : -1;
}
public void Insert(int index, TOut item)
{
this.innerList.Insert(index, (TIn)item);
}
public bool Remove(TOut item)
{
return (item is TIn) && this.innerList.Remove((TIn)item);
}
public void RemoveAt(int index)
{
this.innerList.RemoveAt(index);
}
Add, Insert and the indexer set will blow up if the argument is not of type TIn
.
ok this might be completely beside the point but, how about using a little bit of Linq?
var interfaceList = objectList.ConvertAll<Interface>(o => (Interface)o);
this way you can cast the objectList easily. hope this helps to find the solution...
I'm in favor of linq too, but you can do it like:
var interfaceList = objectList.Cast<IEntity>();
Which is shorter and more expressive.
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