How to parse struct to C++ dll from C#?
I am trying to call a function in a unmanaged C++ dll.
It has this prototype:
[DllImport("C:\\Program Files\\MySDK\\VSeries.dll", EntryPoint = "BII_Send_Index_Template_MT" )]
internal unsafe static extern Int32 BII_Send_Index_Template_MT(IntPtr pUnitHandle, ref BII_Template template, Int32 option, Boolean async);
BII_Template template = new BII_Template();
error_code = BII_Send_Index_Template_MT(pUnitHandle, ref template, option, false);
This is how I define the BII_Template struct in C#:
public unsafe struct BII_Template {
public ulong id;
public ulong employee_id;
public ulong password;
public byte sensor_version;
public byte template_version;
public fixed char name[16];
public byte finger;
public byte admin_level;
public byte schedule;
public byte security_thresh;
public fixed byte noise_level[18];
public byte corramb;
public byte reference_x;
public byte reference_y;
public fixed byte ihcore[3];
public fixed byte ivcore[3];
public byte temp_xoffset;
public byte temp_yoffset;
public byte index;
public fixed byte inphase[5500];
};
It builds and when I run it the dll return error_code = "The record checksum is invalid."
I assume that I am using ref
in a wrong way or the size of some of the elements in the struct is wrong.
----- EDIT ------------
Here is the struct in C++:
typedef struct {
unsigned long id;
unsigned long employee_id;
unsigned long password;
unsigned char sensor_version;
unsigned char template_version;
char name[16];
unsigned char finger;
unsigned char admin_level;
unsigned char schedule;
unsigned char security_thresh;
unsigned char noise_level[18];
unsigned char corramb ;
unsigned char reference_x ;
unsigned char reference_y ;
unsigned char ihcore[NUM_CORE];
unsigned char ivcore[NUM_CORE];
unsigned char temp_xoffset;
unsigned char temp_yoffset;
unsigned char index; 开发者_运维问答
unsigned char inphase[PACKED_ARRAY_SIZE];
} BII_Template;
After testing a lot it seams that using fixed char ... does not give the same as [MashalAs...]. After making this change it worked.
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct BII_Template { public uint id; public uint employee_id; public uint password;
public byte sensor_version;
public byte template_version;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public byte[] name;
public byte finger;
public byte admin_level;
public byte schedule;
public byte security_thresh;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 18)]
public byte[] noise_level;
public byte corramb;
public byte reference_x;
public byte reference_y;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public byte[] ihcore;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public byte[] ivcore;
public byte temp_xoffset;
public byte temp_yoffset;
public byte index;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5500)]
public byte[] inphase;
};
My standard answer: add a C++/CLI assembly to your C# project. Then the problem will solve itself.
'unsigned long' in C++ is NOT equal to ulong in C#.
Use uint instead.
u need to use structlayout.sequal property on BII_Template, google it for details.
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