Objects stuck at top of stage and won't fall down
I am using math.random to randomly drop objects from the top of the stage. I had it working with one object. But as I wanted to increase the number to 6 objects, I added the following code: But I am "stuck" and so are the 6 objects at the top of the stage. What am I doing wrong here? I appreciate the help.
private function bombInit(): void {
roachBombArray = new Array();
for (var i:uint =0; i < numBombs; i++) {
roachBomb= new RoachBomb();
roachBomb.x = Math.random() * stage.stageWidth;
roachBomb.vy = Math.random() * 2 -1;
roachBomb.y = -10;
addChild(roachBomb);
roachBombArray.push(roachBomb);
}
addEventListener(Event.ENTER_FRAME, onEntry);
}
private function onEntry(event:Event):void {
for (var i:uint = 0; i< numBombs; i++) {
var roachBomb = roachBombArray[i];
vy += ay;
roachBombArray[i] += vy;
if (roachBombArray[i] > 620) {
removeChild(roachBombArray[i]);
removeEventListener(Event.ENT开发者_如何学CER_FRAME, onEntry);
You are trying to add the velocity to the RoachBomb rather than to the RoachBomb y position.
roachBombArray[i] += vy;
should be
roachBombArray[i].y += vy;
Additionally you create a local variable:
var roachBomb = roachBombArray[i];
but you never manipulate it. Perhaps you meant to do something like this?
var roachBomb:RoachBomb = roachBombArray[i]; // I added the type to the local variable
roachBomb.vy += ay;
roachBomb.y += vy; // Manipulate the local variable
if (roachBomb.y > 620) {
removeChild(roachBomb);
}
You're removing your enterFrame listener when the first bomb goes off the bottom, at which point you're no longer listening for ENTER_FRAME events and updating any of your bombs.
You don't want to remove this listener until you're done animating ALL the bombs.
UPDATE: How I would expect things to look, incorperating Ethan's observation that you ought to use the local roachBomb that you declare...
public class BombDropper extends Sprite {
private static const GRAVITY:int = 1; // Set gravity to what you want in pixels/frame^2
private static const BOTTOM_OF_SCREEN:int = 620;
private var numBombs:int = 6;
private var roachBombArray:Array;
// ... constructor and other class stuff here
private function bombInit(): void
{
roachBombArray = new Array();
for (var i:int =0; i < numBombs; ++i)
{
var roachBomb:RoachBomb = new RoachBomb();
roachBomb.x = Math.random() * stage.stageWidth;
roachBomb.vy = Math.random() * 2 -1;
roachBomb.y = -10;
this.addChild(roachBomb);
roachBombArray.push(roachBomb);
}
this.addEventListener(Event.ENTER_FRAME, onEntry);
}
private function onEntry(event:Event):void
{
for each ( var roachBomb:RoachBomb in roachBombArray)
{
roachBomb.vy += GRAVITY;
roachBomb.y += vy;
if (roachBomb.y > BOTTOM_OF_SCREEN)
{
this.removeChild(roachBomb);
roachBombArray.splice(roachBombArray.indexOf(roachBomb),1);
if (roachBombArray.length == 0)
{
this.removeEventListener(Event.ENTER_FRAME, onEntry);
}
}
}
}
}
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