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Waiting .1 second until hiding an image

I am making a small program in C# for Windows Phone. One thing that it should do is hide a toolbar of buttons whenever the user taps the "Hide" button.

I've finished the code to hide the toolbar. It hides the buttons, like exp开发者_开发百科ected. But what happens now is that all the buttons disappear at once. In order to make a sort of "animation", I've decided to wait .1 second until hiding all the buttons.

How would I wait .1 second?

Here's my code right now.

    bool panelopened = false;

    private void image1_MouseEnter(object sender, MouseEventArgs e)
    {
        if (panelopened == false)
        {
            ImageSourceConverter imgs = new ImageSourceConverter();
            image1.SetValue(Image.SourceProperty, imgs.ConvertFromString("/Main%20View;component/Images/hide.png"));
            image3.Width = 50;
            image4.Width = 50;
            image5.Width = 50;
            panelopened = true;
        }
        else
        {
            ImageSourceConverter imgs = new ImageSourceConverter();
            image1.SetValue(Image.SourceProperty, imgs.ConvertFromString("/Main%20View;component/Images/more.png"));
            image3.Width = 0;
            image4.Width = 0;
            image5.Width = 0;
            panelopened = false;
        }
    } 


Check out this previous answer. Using this you can do

Dispatcher.DelayInvoke(TimeSpan.FromSeconds(0.1), () => 
{
   image3.Width = 0;
   image4.Width = 0;
   image5.Width = 0;
}


The way you are doing this is not to best - a lot od work on UI Thread.

I use in my app following code. Remeber, Sroryboards animations run on Compositor Thread which is lightweight and built execly for this purpose.

// fade animation of the Popup to opacity 1.0
    private void ShowPopup()
    {
        exitPopup.Visibility = Visibility.Visible;
        Storyboard storyboard = new Storyboard();
        DoubleAnimation fadeAnimation = new DoubleAnimation();
        fadeAnimation.To = 1;
        fadeAnimation.Duration = TimeSpan.FromSeconds(1);
        //fadeAnimation.FillBehavior = FillBehavior.Stop;
        StoryBoardHelper.SetTarget(fadeAnimation, exitPopup);
        Storyboard.SetTargetProperty(fadeAnimation, new PropertyPath("(Canvas.Opacity)"));
        storyboard.Children.Add(fadeAnimation);
        storyboard.Duration = fadeAnimation.Duration;
        storyboard.Begin();
    }

    // fade aninmation to opacity 0.0
    private void ClosePopup()
    {
        Storyboard storyboard = new Storyboard();
        DoubleAnimation fadeAnimation = new DoubleAnimation();
        fadeAnimation.To = 0;
        fadeAnimation.Duration = TimeSpan.FromSeconds(0.2);
        //fadeAnimation.FillBehavior = FillBehavior.Stop;
        StoryBoardHelper.SetTarget(fadeAnimation, exitPopup);
        Storyboard.SetTargetProperty(fadeAnimation, new PropertyPath("(Canvas.Opacity)"));
        storyboard.Children.Add(fadeAnimation);
        storyboard.Duration = fadeAnimation.Duration;
        storyboard.Begin();
        storyboard.Completed += (sender, e) => exitPopup.Visibility = Visibility.Collapsed;
    }

You need one more thing. Set BeginTime to start the animation form 1s.

You can always change this code to XAML which is smaller and more explicite.

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