Improve Android Emulator Performance on Windows 7 x64 [duplicate]
Possible Duplicat开发者_运维技巧e:
Slow Android emulator
I'm running on Eclipse Helios on Windows 7 x64. I have a Core 2 Duo 2.0 Ghz with 4.0 GB which I think should be enough, since I've never have any performance problems with developing tools.
When I run my first app on the Android Emulator (both 2.3.3 and 3.0) it took at least 5 minutes to load the OS and at first it didn't even run the HelloAndroid app. Even when I managed to run the application, the performance was unbareable.
The strange things is that is not a OS performance issue. This is the CPU and Memory status while executing:
I've tryed various things to improve the performance, but no major improvement is shown. I think I'm missing something.
Things I have tryed:
On AVD Manager
- Device RAM size to 512.
- Resolution to 640 x 480.
- Snapshot enabled.
On Project preferences\Android
- \Launch\ -cpu-delay 0 -no-boot-anim -cache ./cache -avd Android3
Things I can't tryed: - Deploying on a device (don't have any).
By the way, I've had the same problem on a MAC Mini 2.66 Ghz 2 GB but these settings made the difference.
Anyone can give any tips to improve this lame performance?.
Unfortunately, you are not alone on this.
There doesn't seem to be a good solution, but a few tips:
- Start the AVD directly, not through the IDE
- Leave the AVD running instead of closing/restarting when you change code
- Debug on a real device. Yes, you lose testing on multiple versions and resolutions, but for many of us, it's the only bearable solution.
Hope this helps a bit...
I had the same issue, the emulator would freeze at "android_". I fixed it by changing the compatibility mode on emulator.exe to "Windows 7". Now it's always slow, but it's running.
Open taskmanager and right click on emlulator-arm.exe (*32), klick processor affinity (affiniteit instellen) and select (if you want ofcource) or just select te cores you want to use. Increases the performance a lot for me (with eight threads available)!
My performance issue was mainly caused by the resolution of the Emulator. I set the resolution to one of the default values of the emulator resolution and it's working much better. I wouldn't say it works as good as the iPhone simulator, but I can work with.
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