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My flash custom event doesn't trigger

There is no trace output of my custom event why ?

CustomEvent class with value property:

package {

    import开发者_StackOverflow社区 flash.events.Event;

     public class CustomEvent extends Event
     {
        public static const ON_CUSTOM_EVENT:String = "onCustomEvent";
        public var value:Number;

        public function CustomEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false):void
        {
           super(type, bubbles, cancelable);
        }

     }

}

Test class with a slider which just re-dispatches the slider event:

package {

    import flash.display.*;
    import flash.net.*;
    import flash.events.*;
    import fl.events.SliderEvent;
    import fl.controls.Slider;

    public class TestCustomEvent extends MovieClip {        

      private var cEvent: CustomEvent;

      public function TestCustomEvent() {   

        addEventListener( Event.ADDED_TO_STAGE, init);  

      }

      public function init( e:Event ):void {

        removeEventListener( Event.ADDED_TO_STAGE, init );

        this.addEventListener(CustomEvent.ON_CUSTOM_EVENT,OnCustomEvent);
        slider.addEventListener(SliderEvent.CHANGE,OnSliderEventChange);

      } 



      public function OnCustomEvent(event:CustomEvent): void {

            trace(event.value);
      }


      public function OnSliderEventChange(event:SliderEvent) {

            cEvent = new CustomEvent("OnCustomEvent");
            cEvent.value = event.value;
            dispatchEvent(cEvent);
                    trace("hello");

      }

    }       
}


The event object is initialized to "OnCustomEvent" but the static constant ON_CUSTOM_EVENT is "OnCustomChange"

I would recommend using the static constant in both places to make sure it's the same.


ON_CUSTOM_EVENT:String = "onCustomEvent"

versus

cEvent = new CustomEvent("OnCustomEvent");

(case problem)

You shouldn't write the string the second time but use CustomEvent.ON_CUSTOM_EVENT


I like to use a * wildcard arg type, like so:

package {

    import flash.events.Event;

     public class CustomEvent extends Event
     {
        public static const ON_CUSTOM_EVENT:String = "onCustomChange";
        public var args:*;

        public function CustomEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false, ...a:*):void
        {
           super(type, bubbles, cancelable);
           arg = a;
        }

        override public function clone():Event //dont forget your clone override in custom events
        {
            return new CustomEvent(type, bubbles, cancelable, arg);
        }


     }

}

Which then allows for multiple arguments of any type to be passed. Just make sure you enforce type on the callers end.

    public function OnCustomEvent(event:CustomEvent): void {

                trace(event.arg[0] as Number);
          }


          public function OnSliderEventChange(event:SliderEvent) 
          {
          // here, we use the CustomEvents own static const as the event
          //and pass the event.value as a final parameter, in one statement.

                this.dispatchEvent = new CustomEvent(CustomEvent.ON_CUSTOM_EVENT, false, false, event.value); 
          }

Hope that helps


The following is an example of how to use a custom event(you can copy and paste all the code into your document class):

package 
{
    import flash.display.Sprite;
    import flash.events.Event;

    public class Main extends Sprite 
    {
        private var _sliderSprite:SliderSprite;

        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);

        }// end function

        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);

            _sliderSprite = new SliderSprite();
            _sliderSprite.x = (stage.stageWidth / 2);
            _sliderSprite.y = (stage.stageHeight / 2);
            addChild(_sliderSprite);
            _sliderSprite.addEventListener(CustomEvent.CUSTOM_EVENT_TYPE, onSliderSpriteCustomEventType);

        }// end function

        private function onSliderSpriteCustomEventType(e:CustomEvent):void
        {
            trace(e.value);

        }// end function

    }// end class

}// end package

import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.display.Sprite;

internal class SliderSprite extends Sprite
{
    private var _slider:Slider;

    public function SliderSprite()
    {
        init();

    }// end function

    private function init():void
    {
        _slider = new Slider();
        addChild(_slider);

        _slider.addEventListener(SliderEvent.CHANGE, onSliderChange);

    }// end function

    private function onSliderChange(e:SliderEvent):void
    {
        dispatchEvent(new CustomEvent(CustomEvent.CUSTOM_EVENT_TYPE, e.value));

    }// end function

}// end class

import flash.events.Event;

internal class CustomEvent extends Event
{
    public static const CUSTOM_EVENT_TYPE:String = "customEventType";
    private var _value:Number;

    public function get value():Number
    {
        return _value;

    }// end function

    public function CustomEvent(type:String, 
                                value:Number,
                                bubbles:Boolean = false,
                                cancelable:Boolean = false)
    {
        _value = value;

        super(type, bubbles, cancelable);

    }// end function

    override public function clone():Event
    {
        return new CustomEvent(type, value, bubbles, cancelable);

    }// end function

}// end class
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