Is there a downside to leaving in debug symbols in release builds?
I'm trying to determine whether there are any downsides to building release binaries with debug symbols left in. For our release builds, we compile with -O3
at the moment and if there are any crashes, the cores are next to useless.
So, what I would like to do is modify the build to leave in debug symbols, i.e. -O3 -g
, but there is resistance to this as the feeling is that there could be some 开发者_StackOverflow社区impact (aside from size of binary). I know that the size issue can be fixed by stripping out the symbols, but is there anything else subtle that I'm missing?
Separate symbols from binary.
g++ -ggdb -o target obj1.o obj2.o ...
strip target --only-keep-debug -o target.dbg
strip target
Then in gdb, use symbol-file target.dbg
EDIT: On the actual question:
The downsides are:
- Easier reverse engineering (if that worries you)
- Larger binaries
Execution speed is not affected - Debug symbols are simply added to the binary in a separate section, they may affect your virtual address space size but nothing else.
It affects size, and thus caching and memory too.
If you read information about compiler options, you will see that it says that sometimes unrolling loops for example make the code SLOWER because of the increased size breaking caching and causing more memory fetches.
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