Set TargetName dynamically and DoubleAnimationUsingKeyFrames in XAML
i want to know how to change target name dynamicaly with same animation
Please find Below is my code of WPF for xaml and c# code
XAML code
<Storyboard x:Key="deepanshu">
<DoubleAnimationUsingKeyFrames开发者_如何转开发 x:Name="gupta"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"
Storyboard.TargetName="image1">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.641"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"
Storyboard.TargetName="image1">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.689"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"
Storyboard.TargetName="image1">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-1"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"
Storyboard.TargetName="image1">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.5"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
c#
Storyboard sb = (Storyboard)FindResource("deepanshu");
Now how to change storyboaname from image1 to image2?
Thanks Regards, Deepanshu
Storyboard sb = (Storyboard)FindResource("deepanshu");
foreach (var animation in sb.Children)
{
Storyboard.SetTargetName(animation, "image2");
}
What H.B. said is working perfectly fine. In XAML put storyboard without specifying TargetName like this
<Storyboard x:Key="OpacityUpAnim">
<DoubleAnimation Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="0:0:1.3">
<DoubleAnimation.EasingFunction>
<CubicEase EasingMode="EaseOut" />
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
for C# I wrote a custom function to call Animation.
private void RunStoryBoardFromName(string animName, string targetName = null)
{
Storyboard storyBoard = (Storyboard)this.Resources[animName];
if (targetName != null)
{
foreach (var anim in storyBoard.Children)
{
Storyboard.SetTargetName(anim, targetName);
}
}
storyBoard.Begin();
}
then I called it in C# like
RunStoryBoardFromName("OpacityUpAnim", "PopupGrid");
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