Programmatically changing desktop image
I am trying to change the desktop image; the procedure I've come up with is below. The first time this code is run, the resized image is displayed on screen as wallpaper, but the next time there is no reaction. What am I doing wrong?
-(IBAction)click:(id)sender
{
NSData *sourceData;
NSError *error;
NSFileManager *filemgr;
filemgr = [NSFileManager defaultManager];
screenArray = [NSScreen screens];
screenCount = [screenArray count];
unsigned index = 0;
for (index; index < screenCount; index++)
{
screenz = [screenArray objectAtIndex: index];
screenRect = [screenz visibleFrame];
}
NSLog(@"%fx%f",screenRect.size.width, screenRect.size.height);
arrCatDetails = [strCatDetails componentsSeparatedByString:appDelegate.strColDelimiter];
NSString *imageURL = [NSString stringWithFormat:@"upload/product/image/%@_%@_%d.jpg",[arrCatDetails objectAtIndex:0],appDelegate.str104by157Name,iSelectedImgIndex];
NSString *ima = [imageURL lastPathComponent];
NSString *str = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"];
NSString *dataFilePath = [str stringByAppendingPathComponent:ima];
NSString *imagePath = [NSString stringWithFormat:@"file://localhost%@",dataFilePath];
NSURL *url = [[NSURL alloc] init];
url = [NSURL URLWithString:imagePath];
sourceData = [NSData dataWithContentsOfURL:url];
sourceImage = [[NSImage alloc] initWithData: sourceData];
resizedImage = [[NSImage alloc] initWithSize: NSMakeSize(screenRect.size.width, screenRect.size.height)];
NSSize originalSize = [sourceImage size];
[resizedImage lockFocus];
[sourceImage drawInRect: NSMakeRect(0, 0, screenRect.size.width, screenRect.size.height) fromRect: NSMakeRect(0, 0, originalSize.width, originalSize.height) operation: NSCompositeSourceOver fraction: 1.0];
[resizedImage unlockFocus];
NSData *resizedData = [resizedImage TIFFRepresentation];
NSBitmapImageRep* theImageRepresentation = [NSBitmapImageRep imageRepWithData:resizedData];
newimage = @"editwall.jpg";
newFilePath = [str stringByAppendingPathComponent:newimage];
NSData* theImageData = [theImageRepresentation representationUsingType:NSJPEGFileType properties:nil];
[theImageData writeToFile: newFilePath atomically: YES];
if([filemgr fileExistsAtPath:newFilePath] == YES)
{
imagePath1 = [NSString stringWithFormat:@"file://localhost%@",newFilePath];
urlz = [NSURL URLWithString:imagePath1];
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:nil, NSWorkspaceDesktopImageFillColorKey, [NSNumber numberWithBool:NO], NSWorkspaceDesktopImageAllowClippingKey, [NSNumber numberWithInteger:NSImageScaleProportionallyUpOrDown], NSWorkspaceDesktopImageScalingKey, nil];
[[NSWorkspace sharedWorkspace] setDesktopImageURL:urlz forScreen:[[NSScreen screens] lastObject] options:options error:&error];
}
else
{
开发者_如何学C NSLog(@"No");
}
[sourceImage release];
[resizedImage release];
}
Why not try -[NSWorkspace setDesktopImageURL:forScreen:options:error:]
? Apple has a sample project called DesktopImage to give you some idea how to use it.
Edit (after reading your code more carefully):
The problem you're having may be because of your call to +[NSDictionary dictionaryWithObjectsAndKeys:]
See the nil
at the end of the list of arguments? That's how you tell NSDictionary
that your argument list is done. You can't put nil
in the list, because it will stop reading the list at that point. If you want to specify a key that has no value, you have to use [NSNull null]
.
An aside: you've got a memory management issue in your code:
// allocates memory for an NSURL
NSURL * url = [[NSURL alloc] init];
// allocates more memory for an NSURL, and leaks
// the earlier allocation
url = [NSURL URLWithString:imagePath];
Just do one or the other:
// If you do it this way, you will have to call
// [url release] later
NSURL * url = [[NSURL alloc] initWithString:imagePath];
// This memory will be released automatically
NSURL * otherUrl = [NSURL URLWithString:imagePath];
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